Lately, I've been thinking of incorporating "game preferences" into the main menu that you must pick before you start your game. If you don't set your preferences, then they're set to their default. A few things to keep in mind, my game has bullet hell combat but it's not the most important part of the game. Some enemies can be gruesome looking, and guns are displayed occasionally. Some concepts can be a little dark and somewhat triggering. So I thought of making some preferences to adjust these things. 1.) Easy combat (for the motor-challenged) -Turn this on/off if it's hard for you to press several keys quickly and dodge stuff fast. Bullets would be slower and easier to dodge, allowing you more time to press the keys. Idk if "motor-challenged" is the way to name this. -This can be undone at any time. 2.) Content Level -Choose Normal or Sensitive. Normal content means everything in the game, including blood, gruesome monsters, guns, swearing, etc. will stay the same. Sensitive means everything will be censored for the most part (this is so kids whose parents don't want them playing such a game can still play it). -This can be undone at any time. 3.) Music -Choose Original (normal music) or Retro(8-bit music). Basically, the retro setting would change all the music to chiptune versions of the original. -This can be undone at any time. 4.) Difficulty -Choose Normal or Hardcore(only unlocked if the game is beaten at least once) -Having easy combat turned on overrides this setting. -This cannot be undone. So what do you think? Are these good ideas or something that would hurt the game? I wouldn't actually incorporate the settings until the game was nearly completed, as I need to make the "normal version" first and then change it to my liking.