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GM: Player Game not starting at all

Discussion in 'Legacy GameMaker Community Tech Support' started by rainb0wgamer, Jan 17, 2019.

  1. rainb0wgamer

    rainb0wgamer Member

    Joined:
    Nov 18, 2018
    Posts:
    10
    Im using the 1.4.1760 version of gamemaker wich worked fine up untill now.
    When I try to launch my game it does the stuff it normaly does accept starting the game.
    The compiler says this:
    "Compile started: 20:45:40 "C:\Users\tobia\Desktop\GameMaker.Studio.Master.Collection.1.4.1760\GameMaker-Studio\GMAssetCompiler.exe" /c /m=win /config="Default" /tgt=64 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=4 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1760 /gn="Color" /td="C:\Users\tobia\AppData\Local\Temp" /cd="C:\Users\tobia\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="127.0.0.1" /hprt="51268" /o="C:\Users\tobia\AppData\Local\Temp\gm_ttt_38464\gm_ttt_5915" "C:\Users\tobia\Documents\GameMaker\Projects\Color.gmx\Color.project.gmx" Reading project file....finished. Compile Constants...finished. Remove DnD...finished. Compile Scripts...finished. Compile Objects...finished. Compile Timelines...finished. Compile Triggers...finished. Compile Rooms...finished. Compile Extensions...finished. Global scripts...finished. Final Compile...finished. Saving IFF file... C:\Users\tobia\AppData\Local\Temp\gm_ttt_38464\gm_ttt_5915\Color.win Writing Chunk... GEN8 Writing Chunk... OPTN Writing Chunk... LANG Writing Chunk... EXTN Writing Chunk... SOND Writing Chunk... AGRP Writing Chunk... SPRT Writing Chunk... BGND Writing Chunk... PATH Writing Chunk... SCPT Writing Chunk... GLOB Writing Chunk... SHDR Writing Chunk... FONT Writing Chunk... TMLN Writing Chunk... OBJT Writing Chunk... ROOM Writing Chunk... DAFL Writing Chunk... TPAGE Writing Chunk... CODE Writing Chunk... VARI Writing Chunk... FUNC Writing Chunk... STRG Writing Chunk... TXTR 0 Compressing texture... writing texture texture_0.png... Writing Chunk... AUDO Writing Chunk... SCPT Writing Chunk... DBGI Writing Chunk... INST Writing Chunk... LOCL Writing Chunk... STRG Stats : GMA : Elapsed=3339,5206 Stats : GMA : sp=4,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=3,ro=1,da=0,ex=0,ma=4,fm=0x48280000 Asset Compile finished: 20:45:49 ----------------------------------------------------------- executing C:\Users\tobia\AppData\Local\Temp\gm_ttt_38464\gm_ttt_5915\Color.win ----------------------------------------------------------- "C:\Users\tobia\Desktop\GameMaker.Studio.Master.Collection.1.4.1760\GameMaker-Studio\Runner.exe" -game "C:\Users\tobia\AppData\Local\Temp\gm_ttt_38464\gm_ttt_5915\Color.win" *************************************** * YoYo Games Runner v1.0(999)[r32908] * *************************************** RunnerLoadGame: C:\Users\tobia\AppData\Local\Temp\gm_ttt_38464\gm_ttt_5915\Color.win ######################################################################### ####!!!!$$$ pwd - C:\Users\tobia\AppData\Local\Temp\gm_ttt_38464\gm_ttt_5915\ ######################################################################### RunnerLoadGame() - C:\Users\tobia\AppData\Local\Temp\gm_ttt_38464\gm_ttt_5915\Color.win Checking if INIFile C:\Users\tobia\AppData\Local\Temp\gm_ttt_38464\gm_ttt_5915/options.ini Exists C:\Users\tobia\AppData\Local\Temp\gm_ttt_38464\gm_ttt_5915/options.ini file contents: [Windows] CreateTexturesOnDemand=0 AlternateSyncMethod=0 VertexBufferMethod=1 SleepMargin=1 Process Chunk: SCPT 52 Process Chunk: DBGI 1132 Process Chunk: INST 4 Process Chunk: LOCL 124 Process Chunk: STRG 2433 Reading File C:\Users\tobia\AppData\Local\Temp\gm_ttt_38464\gm_ttt_5915\Color.win Loaded File C:\Users\tobia\AppData\Local\Temp\gm_ttt_38464\gm_ttt_5915\Color.win(9080) IFF wad found Get Resolution Get Header Information InitGMLFunctions HighScore..SavePrePend = C:\Users\tobia\AppData\Local\Color\ Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini Code_Load() VARI_Load() got 0 global variables got 24 instance variables got 1 local variables ID_STRG Create Window AdjustWindowRectEx RegisterClassEx CreateWindowEx GAMEPAD: 40 axis values (last) at 0x2a57ff0 GAMEPAD: 40 axis values (last) at 0x2a587c8 GAMEPAD: 40 axis values (last) at 0x2c67200 GAMEPAD: 40 axis values (last) at 0x2c679d8 GAMEPAD: 40 axis values (last) at 0x2c681b0 GAMEPAD: 40 axis values (last) at 0x2c68988 GAMEPAD: 40 axis values (last) at 0x2969510 GAMEPAD: 40 axis values (last) at 0x296ac40 GAMEPAD: 4 axis values (last) at 0x2a0fcb0 GAMEPAD: 4 axis values (last) at 0x2a0fc90 GAMEPAD: 4 axis values (last) at 0x2a0fc70 GAMEPAD: 4 axis values (last) at 0x2a0fc50 Init Graphics GR_D3D_Init() Enable DwmEnableMMCSS Create D3D9Ex interface Enumerate Adapters Switching to manual clears Selected Resolution: 1366x729 Prepare to create device Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Hardware vertex processing Creating screen render target Get Device Caps Graphics initialisation end... Background_InitTextures() Sprite_InitTextures() Font_InitTextures() IO Init Process Messages Splash! Start Frame Part Create Textures Debug Init Remote Interface VM Init Create Score Form Create Load Form Create Error Form Do The Work LoadGameData() initialise everything! Process Chunk: GEN8 136 Process Chunk: OPTN 64 Process Chunk: LANG 12 Process Chunk: EXTN 4 Process Chunk: SOND 4 Audio_Load() Process Chunk: AGRP 4 AudioGroup_Load() Process Chunk: SPRT 480 Process Chunk: BGND 4 Process Chunk: PATH 4 Process Chunk: SCPT 4 Process Chunk: GLOB 4 Process Chunk: SHDR 4 Process Chunk: FONT 516 Process Chunk: TMLN 4 Process Chunk: OBJT 988 Process Chunk: ROOM 1104 Process Chunk: DAFL 0 Process Chunk: TPAG 316 Process Chunk: CODE 1944 Process Chunk: VARI 692 Process Chunk: FUNC 164 Process Chunk: STRG 1044 Process Chunk: TXTR 1380 Process Chunk: AUDO 4 Audio_WAVs() PrepareGame() Extension_Prepare() Code_Constant_Prepare() Script_Prepare() TimeLine_Prepare() Object_Prepare() Preparing 3 objects: Objects 0: obj_solid Objects 1: obj_ground Objects 2: obj_player Room_Prepare() Sound_Prepare() InitGraphics() Finished PrepareGame() Run_Start"]

    So It looks its starting but its not
     
  2. rainb0wgamer

    rainb0wgamer Member

    Joined:
    Nov 18, 2018
    Posts:
    10
    I found out what the problem was:
    When a sertain object is inside my room my game din't start becose of a parental loop or something odd in the code of that object.
     

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