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Mac OSX Game not compiling using YYC after several month without open it

Josepho

Member
Hi i m trying to update one of my games that i didnt work on it on several months and im getting a compilation fail lwithout any errors

Im using a Mac Big Sur

Update: VM compilation works, but YYC no

Here si the output

GML:
"/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono"  /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/bin/Igor.exe -j=8 -options="/var/folders/lx/fkhmqfzx37n1lnt2s7l1rnr40000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run

Loaded Macros from /Users/joseperezcabo/.config/GameMakerStudio2/Cache/GMS2CACHE/swipeTown_EBB52556/macros.json
Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/bin/platform_setting_defaults.json
Options: /Users/joseperezcabo/.config/GameMakerStudio2/josepho.rules_927283/local_settings.json
Options: /Users/joseperezcabo/.config/GameMakerStudio2/Cache/GMS2CACHE/swipeTown_EBB52556/targetoptions.json
Setting up the Asset compiler
/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/bin/GMAssetCompiler.exe  /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="swipeTown" /td="/var/folders/lx/fkhmqfzx37n1lnt2s7l1rnr40000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/joseperezcabo/.config/GameMakerStudio2/Cache/GMS2CACHE/swipeTown_EBB52556" /zpuf="/Users/joseperezcabo/.config/GameMakerStudio2/josepho.rules_927283" /m=llvm-mac /tgt=2 /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/yyc/"  /nodnd /cfg="Default" /o="/var/folders/lx/fkhmqfzx37n1lnt2s7l1rnr40000gn/GameMakerStudio2/GMS2TEMP/swipeTown_C0AAE23_YYC" /sh=True /optionsini="/var/folders/lx/fkhmqfzx37n1lnt2s7l1rnr40000gn/GameMakerStudio2/GMS2TEMP/swipeTown_C0AAE23_YYC/options.ini" /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/BaseProject/BaseProject.yyp" "/Users/joseperezcabo/GameMakerStudio2/swipeTown/swipeTown.yyp" /preprocess="/Users/joseperezcabo/.config/GameMakerStudio2/Cache/GMS2CACHE/swipeTown_EBB52556"
We have a Zeus Project!
Found Project Format 2
ProjectFileWatcher:StartWatching:/Users/joseperezcabo/GameMakerStudio2/swipeTown
Started: 01/02/2021 23:26:27
Finished: 01/02/2021 23:26:28
Diff: 00:00:01.0880860
Loaded Project: swipeTown
finished.
Release build
Options: /Users/joseperezcabo/.config/GameMakerStudio2/Cache/GMS2CACHE/swipeTown_EBB52556/PlatformOptions.json
homedir : /Users/joseperezcabo
remote_install_path : /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown
Options: /Users/joseperezcabo/.config/GameMakerStudio2/Cache/GMS2CACHE/swipeTown_EBB52556/ExtensionOptions.json
PlatformOptions
[Compile] Run asset compiler
/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/bin/GMAssetCompiler.exe  /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="swipeTown" /td="/var/folders/lx/fkhmqfzx37n1lnt2s7l1rnr40000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/joseperezcabo/.config/GameMakerStudio2/Cache/GMS2CACHE/swipeTown_EBB52556" /zpuf="/Users/joseperezcabo/.config/GameMakerStudio2/josepho.rules_927283" /m=llvm-mac /tgt=2 /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/yyc/"  /nodnd /cfg="Default" /o="/var/folders/lx/fkhmqfzx37n1lnt2s7l1rnr40000gn/GameMakerStudio2/GMS2TEMP/swipeTown_C0AAE23_YYC" /sh=True /optionsini="/var/folders/lx/fkhmqfzx37n1lnt2s7l1rnr40000gn/GameMakerStudio2/GMS2TEMP/swipeTown_C0AAE23_YYC/options.ini" /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/BaseProject/BaseProject.yyp" "/Users/joseperezcabo/GameMakerStudio2/swipeTown/swipeTown.yyp" /optionsini="/var/folders/lx/fkhmqfzx37n1lnt2s7l1rnr40000gn/GameMakerStudio2/GMS2TEMP/swipeTown_C0AAE23_YYC/optio
ns.ini"  /bt=run /rt=yyc
Compile Constants...finished.
Remove DnD...finished.
Warning : reference to extension macro ios_product_update which is not available for this target - macro is in extension iOS_IAPs and file AppleIAPs.ext
Warning : reference to extension macro ios_purchase_failed which is not available for this target - macro is in extension iOS_IAPs and file AppleIAPs.ext
Warning : reference to extension macro ios_payment_queue_update which is not available for this target - macro is in extension iOS_IAPs and file AppleIAPs.ext
Warning : reference to extension macro ios_purchase_failed which is not available for this target - macro is in extension iOS_IAPs and file AppleIAPs.ext
Warning : reference to extension macro gpb_store_connect which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Warning : reference to extension macro gpb_store_connect_failed which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Warning : reference to extension macro gpb_product_data_response which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Warning : reference to extension macro gpb_purchase_skutype_inapp which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Warning : reference to extension macro gpb_iap_receipt which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Warning : reference to extension macro gpb_product_consume_response which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Warning : reference to extension macro gpb_purchase_skutype_inapp which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Warning : reference to extension macro gpb_purchase_skutype_subs which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Compile Scripts...finished.
Compile Rooms...finished.
Warning : reference to extension macro gpb_error_unknown which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Warning : reference to extension macro gpb_store_connect which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Warning : reference to extension macro gpb_iap_receipt which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Warning : reference to extension macro gpb_product_data_response which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Warning : reference to extension macro gpb_subscription_data_response which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Warning : reference to extension macro gpb_purchase_status which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Warning : reference to extension macro gpb_product_consume_response which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Warning : reference to extension macro gpb_acknowledge_purchase_response which is not available for this target - macro is in extension GooglePlayBillingExtension and file GooglePlayBillingExtension.ext
Warning : reference to extension macro GooglePlayServices_SUCCESS which is not available for this target - macro is in extension GooglePlayServicesExtension and file GooglePlayServicesExtension.ext
Warning : reference to extension macro GooglePlayServices_SUCCESS which is not available for this target - macro is in extension GooglePlayServicesExtension and file GooglePlayServicesExtension.ext
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ACRV
Writing Chunk... SEQN
Writing Chunk... TAGS
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
Writing Chunk... AUDO
saving file /var/folders/lx/fkhmqfzx37n1lnt2s7l1rnr40000gn/GameMakerStudio2/GMS2TEMP/swipeTown_C0AAE23_YYC/swipeTown.ios
Stats : GMA : Elapsed=9636,713
Stats : GMA : sp=170,au=0,bk=0,pt=0,sc=80,sh=0,fo=2,tl=0,ob=35,ro=8,da=15,ex=11,ma=36,fm=0x1058A2DD6A6726B0
nname: /var/folders/lx/fkhmqfzx37n1lnt2s7l1rnr40000gn/GameMakerStudio2/GMS2TEMP/swipeTown_C0AAE23_YYC/swipeTown.zip
destname: /var/folders/lx/fkhmqfzx37n1lnt2s7l1rnr40000gn/GameMakerStudio2/GMS2TEMP/swipeTown_C0AAE23_YYC/GameAssetsMac.zip
/bin/bash -c "cd ~ && mkdir -p /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTown/"


/bin/bash DONE (0)
/bin/bash -c "cd ~ && mkdir -p /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTownFromPC"


/bin/bash DONE (0)
rsync -ap "/var/folders/lx/fkhmqfzx37n1lnt2s7l1rnr40000gn/GameMakerStudio2/GMS2TEMP/swipeTown_C0AAE23_YYC/swipeTown/" "/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTownFromPC/"


rsync DONE (0)
cp  "/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/yyc/mac/bin/iconcreate.sh" "/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/iconcreate.sh"


cp DONE (0)
cp  "/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/BaseProject/options/mac/icons/1024.png" "/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png"


cp DONE (0)
/bin/bash -c "cd ~ && chmod +x /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/iconcreate.sh"


/bin/bash DONE (0)
/bin/bash -c "cd ~ && /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/iconcreate.sh /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTownFromPC/swipeTown/Supporting\ Files/icon.icns"
+ dirOutput=IconSet.iconset
+ rm -rf IconSet.iconset
+ mkdir -p IconSet.iconset
+ sips -z 16 16 /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png --out IconSet.iconset/icon_16x16.png
/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png
  /Users/joseperezcabo/IconSet.iconset/icon_16x16.png
+ sips -z 32 32 /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png --out IconSet.iconset/[email protected]
/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png
  /Users/joseperezcabo/IconSet.iconset/[email protected]
+ sips -z 32 32 /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png --out IconSet.iconset/icon_32x32.png
/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png
  /Users/joseperezcabo/IconSet.iconset/icon_32x32.png
+ sips -z 64 64 /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png --out IconSet.iconset/[email protected]
/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png
  /Users/joseperezcabo/IconSet.iconset/[email protected]
+ sips -z 128 128 /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png --out IconSet.iconset/icon_128x128.png
/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png
  /Users/joseperezcabo/IconSet.iconset/icon_128x128.png
+ sips -z 256 256 /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png --out IconSet.iconset/[email protected]
/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png
  /Users/joseperezcabo/IconSet.iconset/[email protected]
+ sips -z 256 256 /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png --out IconSet.iconset/icon_256x256.png
/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png
  /Users/joseperezcabo/IconSet.iconset/icon_256x256.png
+ sips -z 512 512 /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png --out IconSet.iconset/[email protected]
/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png
  /Users/joseperezcabo/IconSet.iconset/[email protected]
+ sips -z 512 512 /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png --out IconSet.iconset/icon_512x512.png
/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png
  /Users/joseperezcabo/IconSet.iconset/icon_512x512.png
+ sips -z 1024 1024 /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png --out IconSet.iconset/[email protected]
/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/icon512.png
  /Users/joseperezcabo/IconSet.iconset/[email protected]
+ iconutil -c icns IconSet.iconset -o '/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTownFromPC/swipeTown/Supporting Files/icon.icns'
+ rm -R IconSet.iconset


/bin/bash DONE (0)
/bin/bash -c "cd ~ && rsync -c -r /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTownFromPC/ /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTown"


/bin/bash DONE (0)
/bin/bash -c "cd ~ && rm -rf /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTown.app"


/bin/bash DONE (0)
/bin/bash -c "cd ~ && cd /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTown; xcodebuild -allowProvisioningUpdates -allowProvisioningDeviceRegistration -xcconfig "/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTown/__yy_certificate.xcconfg" ARCHS=`uname -m` VALID_ARCHS=`uname -m` build;"
/bin/bash -c "cd ~ && echo Starting... >/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/debug.log"


/bin/bash DONE (0)
/bin/bash -c "cd ~ && open -n -a /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTown.app --args -debugoutput \"/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/debug.log\" -output \"/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/debug.log\" -runTest"
The application /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTown.app cannot be opened for an unexpected reason, error=Error Domain=NSCocoaErrorDomain Code=260 "The file “swipeTown.app” couldn’t be opened because there is no such file." UserInfo={NSURL=file:///Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTown.app, NSFilePath=/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTown.app, NSUnderlyingError=0x7ff7d1412840 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}}


/bin/bash exited with non-zero status (1)
elapsed time 00:00:13.6800380s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/bin/Igor.exe -j=8 -options="/var/folders/lx/fkhmqfzx37n1lnt2s7l1rnr40000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run started at 02/01/2021 23:26:26
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
 
Last edited:

obscene

Member
Warning : reference to extension macro ios_product_update which is not available for this target - macro is in extension iOS_IAPs and file AppleIAPs.ext

So do these warnings not make sense in regard to your project? Exporting to Mac but using a bunch of ios and apple extensions?
 

arendpeter

Member
Code:
The application /Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTown.app cannot be opened for an unexpected reason, error=Error Domain=NSCocoaErrorDomain Code=260 "The file “swipeTown.app” couldn’t be opened because there is no such file." UserInfo={NSURL=file:///Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTown.app, NSFilePath=/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTown.app, NSUnderlyingError=0x7ff7d1412840 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}}
I think that's the culprit. Maybe try clearing your cache? (there should be a button for it next to the run button)

If that doesn't work, can you check if the "/Users/joseperezcabo/GameMakerStudio2/Mac/GMS2MAC/swipeTown/swipeTown.app" file exists on your machine?

Warning : reference to extension macro ios_product_update which is not available for this target - macro is in extension iOS_IAPs and file AppleIAPs.ext

So do these warnings not make sense in regard to your project? Exporting to Mac but using a bunch of ios and apple extensions?
Hmm, he could be testing an iOS game on the mac, you would still have ios extensions in that case. Anyway I don't think that's the issue since those are just warnings
 

knightshaft

Member
The "ios" error is a red herring as Mac export references ios.
What MacOS did you upgrade from?
are you trying to export with Xcode?

With the available info your issue could be any of these:
Since Mojave you have to pay Apple to notorise your apps.
Last time I looked the latest version of Xcode didn't work with GMS2.
Not having input the correct (paid for) credentials into Xcode and GMS2 will give errors for ios. Bizarrely, you'll get something about ios gamepads even if you are not exporting to ios and don't have gamepads in your code.
 
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