N
NoTheOtherMatt
Guest
So I'm working on a game for my nephew to give to him for his birthday, a simple platformer with collectibles. I've gotten jump and landing sounds down pat, item collecting is no problem, but the game music is attempting ear murder.
I'm just using a simple line when the menu or level is created, for purposes of discussion we'll say menu.
audio_play_sound(snd_Menu,1,true);
I've tried OGG, WAV, and MP3 and on my PC and in the GMS2 preview it sounds great, but as soon as I hit play the music sounds like it was recorded by sticking a megaphone to a grocery store speaker and pointing it in the general direction of a $2 garage sale mic, I really have no better way of explaining it and I don't have a screen/sound capture on my computer to give you s clip.
I can't tell on the menu, but at the beginning of the level music it's a simple piano and it almost sounds like there's a few of the track layered at intervals of maybe a millisecond, so I'm not sure if it's an audio quality drop issue, or if for some reason it's playing multiples on top of each other.
So I guess my questions are: has anyone run into this before? What was your fix? Do you have any idea why this might be happening?
I'm just using a simple line when the menu or level is created, for purposes of discussion we'll say menu.
audio_play_sound(snd_Menu,1,true);
I've tried OGG, WAV, and MP3 and on my PC and in the GMS2 preview it sounds great, but as soon as I hit play the music sounds like it was recorded by sticking a megaphone to a grocery store speaker and pointing it in the general direction of a $2 garage sale mic, I really have no better way of explaining it and I don't have a screen/sound capture on my computer to give you s clip.
I can't tell on the menu, but at the beginning of the level music it's a simple piano and it almost sounds like there's a few of the track layered at intervals of maybe a millisecond, so I'm not sure if it's an audio quality drop issue, or if for some reason it's playing multiples on top of each other.
So I guess my questions are: has anyone run into this before? What was your fix? Do you have any idea why this might be happening?