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TinyGamesLab
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Game Mechanics - TinyGamesLab
GM Version: 1.4 (Should work on v2 also)
Target Platform: ALL
Download: https://tinygameslab.itch.io/game-mechanics
Links: N/A
Summary:
Hello Folks!
I'm starting a biweekly series of tutorials focused on showing off how to adapt famous game mechanics into GMS.
The idea is to have a 10 - 20min video explaining how to get it done. Games will be simple but the mechanics will be complete and visuals will be ok.
I'll also post the final game is free to download at itch.io.
Tutorials:
Typing / Tapping Game:
First game is a tapping/typing game, like a game called Duelito. General idea is to use a ds_list to hold the sequence to be pressed and to have a state machine controlling it all.
It can be watched here:
Throwing / Hit Game:
This tutorial teaches you about a simple state machine that you can use yourself and about arithmetic to get everything right on the screen.
Flappy Bird
It's a tutorial on how to make a flappy bird type of game where we use a parallax effect for the background and a object spawner for the obstacles. I also did a state machine using a tip from @NeZvers .
Mahjong Connect as per @HW. request!
In this tutorial we'll be using a lot of recursive scripts and a ds_grid to keep track of all of our instances. It is definitely a more advanced tutorial but it is still doable within 30 minutes.
Tennis / Pong Game:
This time you'll learn how to create an awesome game similar to the Timber Tennis and the old school Pong game.
This tutorial also teaches you about easing and how to fake object height while handling collision.
It can be watched here:
If you have any comments, complaints or suggestions, feel free to reply!
Also, if you'd like to see me making a tutorial of a specific game, just let me know! I'll eventually run out ideas if the community does not help me out!
Rgds,
TinyGamesLab
GM Version: 1.4 (Should work on v2 also)
Target Platform: ALL
Download: https://tinygameslab.itch.io/game-mechanics
Links: N/A
Summary:
Hello Folks!
I'm starting a biweekly series of tutorials focused on showing off how to adapt famous game mechanics into GMS.
The idea is to have a 10 - 20min video explaining how to get it done. Games will be simple but the mechanics will be complete and visuals will be ok.
I'll also post the final game is free to download at itch.io.
Tutorials:
Typing / Tapping Game:
First game is a tapping/typing game, like a game called Duelito. General idea is to use a ds_list to hold the sequence to be pressed and to have a state machine controlling it all.
It can be watched here:
Throwing / Hit Game:
This tutorial teaches you about a simple state machine that you can use yourself and about arithmetic to get everything right on the screen.
Flappy Bird
It's a tutorial on how to make a flappy bird type of game where we use a parallax effect for the background and a object spawner for the obstacles. I also did a state machine using a tip from @NeZvers .
Mahjong Connect as per @HW. request!
In this tutorial we'll be using a lot of recursive scripts and a ds_grid to keep track of all of our instances. It is definitely a more advanced tutorial but it is still doable within 30 minutes.
Tennis / Pong Game:
This time you'll learn how to create an awesome game similar to the Timber Tennis and the old school Pong game.
This tutorial also teaches you about easing and how to fake object height while handling collision.
It can be watched here:
If you have any comments, complaints or suggestions, feel free to reply!
Also, if you'd like to see me making a tutorial of a specific game, just let me know! I'll eventually run out ideas if the community does not help me out!
Rgds,
TinyGamesLab
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