Game Making Magazine [8 Things You Probably Don't Know About True Valhalla]

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Welcome to the "Game Making" magazine.

Contents
In this magazine I aim to share what I find interesting in the game development industry, articles, facts and interviews with different game developers.

Read The Magazine Directly From Your Browser:
Support My Work
A review and a nice comment is more than enough :)

Current Release

 
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M

MishMash

Guest
Whilst there is potential in this, I don't really think it reasonable to charge for something like this. First of all, it acts as a barrier to entry. The GM community isn't super huge anyway, I feel the main goal should be to deliver content to as many people as possible, rather than just a few who may happen to buy it. I know you are offering that coupon code now, but if you are offering this issue for free, why not just have a pdf download link.. It's annoying having to go through this platform, and I don't really feel like just spurting out my email address.

Don't get me wrong, I understand that you will have had to put a lot of work into developing this article, however I think there are better ways you can make money, if that is your goal:
- Adverts in general on the site. Whilst not a load of money, if you get a couple of thousand people who enjoy browsing the articles, this can generate a fair few impressions ad impressions
- Selling advertising space that people can use for their projects. Let say you already have a community of readers, well, now you have an audience of developers and gamers a like, this is potentially a prime market for others to advertise their game products on.
- Donation model, or purchase incentives. For example, you could have a basic "free" edition, then an edition which people pay for, but comes with asset packs/game demo's. Think of a Loot Crate style thing, but for game developers.

Note, I haven't actually read the article, as I am quite stubborn about understanding why people have taken the approach they have, and I equally don't like catering towards systems and setups that I think are anti-consumer. My personal opinion is that your number one focus should be on building a community and a base of interest around your product first, then trying to monetize it after. You want to create something where people know what they are getting, and equally, you want to create something that is easy for new users to find. Having to battle through payment walls, registration forms, coupon code entry is just a waste of time for most people, and I can promise you that there is so much out there on the internet, people don't want to waste time taking risks on things they don't really have a comprehension of.

I'm going to be harsh in saying that this doesn't really feel like you've given it your all. The cover work alone is relatively low-effort, and I can only imagine the rest of the magazine is similarly light. In an odd way, I get the impression that you are trying to use this as a means of propelling your payment portal (and putting it in the eyes of developers), rather than trying to actually create a magazine that highlights the wonders of our community.
 

Tsa05

Member
I'm not sure what the cover picture has to do with GameMaker, if anything.
I'm sure the Las Vegas pic is an homage to YYG's parent company Playtech, and their large portfolio of gambling/casino games...

Magazine is pretty well put together, decently written, covered a number of the highlights that I remember seeing over the past few weeks. As a forum-dweller, I'm afraid I can't see spending $5 for a review of what I read this week, but I could see this growing into a product if you're able to keep up production of this for long enough. You'll probably have future opportunities for interviews, featured tutorials, recent bugs, update features, asset coupons, secret game easter eggs, etc.
 

Tthecreator

Your Creator!
@MishMash the funny thing is that for the free version you don't actually need to supply your email address, as long as you fill in anything it will work.
That BlueLightCheckout platform is just a host (made by bitrunade himself but still it's just a host).
Also why does the critical post which was written in a few minutes get more likes than the main post which the guy put way more effort in? I know that likes don't really matter in general but put after each other like this...

All the points you gave about advertising kind of go against the whole idea of the website. The main point is just to host payed content, not free content. You idea's on their own aren't necessarily bad, but would require @BiTrunade to change the idea of his entire website. But that's not up to me.
The way I see it is that the 5 dollars is just kind like a donations, but in general the thing is free.

Well those are just my rambly 2 cents.
 
G

Guest User

Guest
Whilst there is potential in this, I don't really think it reasonable to charge for something like this. First of all, it acts as a barrier to entry. The GM community isn't super huge anyway, I feel the main goal should be to deliver content to as many people as possible, rather than just a few who may happen to buy it. I know you are offering that coupon code now, but if you are offering this issue for free, why not just have a pdf download link.. It's annoying having to go through this platform, and I don't really feel like just spurting out my email address.
I thought thoroughly for this and I agree. It was the first time for me to make something with word and it was really hard at first but I got used to it, the articles included in the post took me days to find and put together, my time is stupidly limited (around 4-5 hours to work on this so I had to extend by sleeping at 1am and wake up at 5am to continue working) writing this magazine was pretty stressful and hard that I had to put a price on it, just like what @Tthecreator said, it is a donation for future work.

I am thinking of starting a Patreon account for this and offer free downloads on my website, again, the website is impossible to limit it for the magazine so I am creating a sub-domain.

Don't get me wrong, I understand that you will have had to put a lot of work into developing this article, however I think there are better ways you can make money, if that is your goal:
- Adverts in general on the site. Whilst not a load of money, if you get a couple of thousand people who enjoy browsing the articles, this can generate a fair few impressions ad impressions
- Selling advertising space that people can use for their projects. Let say you already have a community of readers, well, now you have an audience of developers and gamers a like, this is potentially a prime market for others to advertise their game products on.
- Donation model, or purchase incentives. For example, you could have a basic "free" edition, then an edition which people pay for, but comes with asset packs/game demo's. Think of a Loot Crate style thing, but for game developers.
- I will try to advertise the subdomain for the magazine, if I found my self good at making magazines then you can find the subdomain here after I make it https://www.magazines.bitrunade.com/
- If you can see the "Bluelight Checkout" ad in the second page with "Sponsored Page" written at the bottom, it wasn't meant to advertise my work but to show the reader the there is a place for advertisements if he/she wants to advertise their games/assets/anything on the magazine.
- Patreon, I am pretty sure it will work out.
Note, I haven't actually read the article, as I am quite stubborn about understanding why people have taken the approach they have, and I equally don't like catering towards systems and setups that I think are anti-consumer. My personal opinion is that your number one focus should be on building a community and a base of interest around your product first, then trying to monetize it after. You want to create something where people know what they are getting, and equally, you want to create something that is easy for new users to find. Having to battle through payment walls, registration forms, coupon code entry is just a waste of time for most people, and I can promise you that there is so much out there on the internet, people don't want to waste time taking risks on things they don't really have a comprehension of.
I really appreciate your feedback (I am huge fan of you and your work and it is an honor for me to read this feedback) and I will try my best to improve it, again my time is hell limited to plan.

I'm going to be harsh in saying that this doesn't really feel like you've given it your all. The cover work alone is relatively low-effort, and I can only imagine the rest of the magazine is similarly light. In an odd way, I get the impression that you are trying to use this as a means of propelling your payment portal (and putting it in the eyes of developers), rather than trying to actually create a magazine that highlights the wonders of our community.
Okay, first of all, it is the first ever for me to use MS Work and it was really hard to get used to it, especially with those margins things. If there is anything that won't be change then it is the cover, it is not like I don't listen to customers feedback but I like it, really. And no, I am not using it to promote my product, it is been a very long time and I never felt like I did something good or connected to the community, the magazine is the a way to do it.

I am gonna think about it.
 
G

Guest User

Guest
I'm not sure what the cover picture has to do with GameMaker, if anything.
I just wanted the cover to be eye-catching and appealing, I also LOVE Las Vegas and card games which made me use this background.

@True Valhalla uses backgrounds like these in his blog posts headers, I thought it would be awesome to do the same.

That must be where he lives or where his HQ is.
I am obsessed with cards games and Las Vegas.

I'm sure the Las Vegas pic is an homage to YYG's parent company Playtech, and their large portfolio of gambling/casino games...
Let's say that ;)

Magazine is pretty well put together, decently written, covered a number of the highlights that I remember seeing over the past few weeks. As a forum-dweller, I'm afraid I can't see spending $5 for a review of what I read this week, but I could see this growing into a product if you're able to keep up production of this for long enough. You'll probably have future opportunities for interviews, featured tutorials, recent bugs, update features, asset coupons, secret game easter eggs, etc.
Thanks ! I really appreciate it, I will put it up for free without any hassle. The $5 are just a donation for the next update.

@MishMash the funny thing is that for the free version you don't actually need to supply your email address, as long as you fill in anything it will work.
That BlueLightCheckout platform is just a host (made by bitrunade himself but still it's just a host).
Also why does the critical post which was written in a few minutes get more likes than the main post which the guy put way more effort in? I know that likes don't really matter in general but put after each other like this...
The email address is used to receive a receipt for the transaction, in fact, you can add a fake email address like [email protected], It does not affect the transaction.

Thanks for mentioning that :) and yeah it is just a host, does not really use your email for anything like news letters or spam just a receipt.
 
M

MishMash

Guest
@MishMash the funny thing is that for the free version you don't actually need to supply your email address, as long as you fill in anything it will work.
That BlueLightCheckout platform is just a host (made by bitrunade himself but still it's just a host).
Also why does the critical post which was written in a few minutes get more likes than the main post which the guy put way more effort in? I know that likes don't really matter in general but put after each other like this...

All the points you gave about advertising kind of go against the whole idea of the website. The main point is just to host payed content, not free content. You idea's on their own aren't necessarily bad, but would require @BiTrunade to change the idea of his entire website. But that's not up to me.
The way I see it is that the 5 dollars is just kind like a donations, but in general the thing is free.

Well those are just my rambly 2 cents.
I wasn't disagreeing with the idea for his content/payment portal thing, I understand that is a service in its own right, and it looks like it's well made and would do its job. I was more just curious as to why this specific magazine needed to use his platform, and more importantly, what is the strategy behind releasing a magazine with paid content just sort of out of the blue without having a following already. Naturally, I appreciate that it obviously takes a lot of work to put something like this together, however I just prefer to approach things in terms of trying to first understand where you are heading with an idea, and how someone might try to maximise their potential.
Again, i'm not talking about him changing his website, I considered the magazine and his website to be two separate entities and projects, and was wondering why there was a necessity to inter-mingle the two (aside from cross-promotion, which I considered to be anti-consumer in this given situation).

@BiTrunade Patreon could work well, though I think it would be worth having a proper think about who your target audience is, what sort of exposure you want the magazine to have, whether you genuinly think you could sustainably create it, or whether your motivation would entirely be based on initial response. I really hate seeing potential wasted, and something like this does have potential, though only if it is executed in the right way.
From a personal point of view, i'd never pay to just read something like this (no matter how well produced it was). The only incentive I would have for buying something like this would be if there was a free option, that got me hooked, then a form of premium options that came with goodies :p!
 
G

Guest User

Guest
@MishMash The only reason I made the website is because I couldn't afford to host on other digital selling sites so I had to put my website together and publish it for a cheaper yearly price, and yes, I am using the magazine as a promotional tool, I simply couldn't afford the time to write this magazine if it didn't help promote my website.

And I totally agree with your personal point of view, even I wouldn't pay for a 21 pages magazine but I promise the next release will be awesome, I am collecting now information about the main post and the headline for the next magazine, it is gonna be amazing, I promise! ;)

however I just prefer to approach things in terms of trying to first understand where you are heading with an idea, and how someone might try to maximise their potential.
I also don't know where this magazine is heading to, I don't know if I believe people will read it but all I know is that in the foreseeable future a new well written articles will show up. I will try my best to persuade influencing developers and entrepreneurs to interview them and write the entire interview in the magazine, add some facts and some really fun articles that engage the reader, for now I am building the site of the magazines and make the magazines PDF readable directly from the browser so readers won't have to download them in order to read them, I will start the Patreon account after the second or third release of the magazine.
 
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GMWolf

aka fel666
I think this is great. Happy to see it for free, with an optional donation system.
As mishmash said, great potential.
Writing is good, presentation is good...

time for the criticism:
However in this first issue, I havent really seen much I hadn't seen before, as it mostly featured topics which already have a large media coverage. It would be nice to see this explore more under represented titles too.
What would be very neat would be some exclusive interviews. They could feature anything and anyone. Just someone from the community. (Why not ask @RichHopelessComposer about his latest venture?)


Back to the payement thing: This is a prime candidate for a patreon. Give your patrons some extra content, and an early sample, for example.

[edit] If you want to make this thing explode: team up with developers to feature games on your magazine, with a discount code or something. (Though, it will be tough to find developers to agree to this)
I want to say this is quite nice though. Especially for a first issue. and i can definitely see this being a thing.
 
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G

Guest User

Guest
@Fel666 Thank you for your kind words !

However in this first issue, I havent really seen much I hadn't seen before, as it mostly featured topics which already have a large media coverage. It would be nice to see this explore more under represented titles too.
You're right, most of the contents are from the announcement forum and other YoYo Games accounts, as what I said, they are just contents to make the first release. The next release will have some amazing articles, I can't get any further with the information about the next headline or articles but I bet they are going to be spectacular !

If you want to make this thing explode: team up with developers to feature games on your magazine, with a discount code or something. (Though, it will be tough to find developers to agree to this)
I want to say this is quite nice though. Especially for a first issue. and i can definitely see this being a thing.
Even before the release I thought about that, I didn't want to add a price tag on the magazine but because of the time it takes for readers to understand the potential of the magazine I had to get some earnings to keep the magazine running, I also wanted to gain more readers to gain more advertisers.

After I finish the website I am gonna drop the price tag and publish the PDF directly to the website so it becomes directly readable from the browser therefore readers do not have to download it in order to read it.

[EDIT]
I just wanted to say that I never ever read a magazine in my life and GameMaker Magazine is the first magazine that I've ever wrote and read, I am not joking.

What inspired me to start the magazine was Hugh Hefner and his Playboy magazine, I did not know who was Hugh Hefner was until he died and saw the death post on Facebook, the more I read about him the more I liked the idea about starting a magazine. I did not thought about the risks of releasing a magazine or the time it will consume, all I knew at the time was "It is gonna be fun, I just know it !" it was a stupid thinking to be honest to not calculate and plan things before writing the magazine but it happened anyway.

Hope you enjoy and please, if you have any review or critics I would be more than happy to hear them, after all the magazine is for you all and I want all the readers to be satisfied with the result they are expecting from the magazine.

Thanks,
BiTrunade
 
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H

Homunculus

Guest
The others have raised some good points, so I'll be brief. I think this has potential, it's well presented, well written, and nicely organized. I agree with the others about the price, I think you should start building a user base by making this a free magazine, and then use those numbers to offer some premium content like early releases, sponsorships, discounts etc. Without a solid user base, I can't see any plausible source of income (although I admit I'm not an expert at this kind of stuff).

I'd also focus on things that are not easily available to the average GM user. I think there's no point in having an article on the latest tech blog post, since most of us already read that, as well as youtube videos by well known GM tutorial channels. Those belong better in my opinion to a page that just lists recent content updates, without going into any details. Instead, you could offer interviews to youtubers or game developers.
One other thing that has a lot of potential is the marketplace reviews section. The markeplace homepage has not changed since ages, there are tons of very interesting assets that need more visibility. Same goes for games, you could provide a platform to showcase them.
 
T

The Sentient

Guest
Love what you have started here.

I'd like to see more real world code snippets in there. The Delta Time caught my eye, as it is a greatly underused feature. A real world code example (half a dozen lines) of it working in action would have been ideal in that case.

I used to pick up 'Your Commodore' magazine every month for that very reason. It was usually packed with awesome little snippets of code that you could absorb easily and copy/paste in to your projects.

I'd probably steer clear of pushing MP assets too. More code examples and more games (reviews maybe too?).

Solid start, dude! :)
 

TrunX

Member
The idea of a GameMaker magazine sounds nice but to me the Las Vegas title picture looks to generic and seems to have nothing to do with the content. Feature a big artwork of one of the games or assets on the Titlepage and put some additional little info boxes and pictures as a preview for some of the articles and other games that are featured inside. Right now I have no clue what to expect from this magazine and only because of the title I do know that it has something to do with GameMaker.

Maybe you should take a look at the title pages of some gaming and other theme magazines to get an idea how to attract readers.
 
T

The Sentient

Guest
The idea of a GameMaker magazine sounds nice but to me the Las Vegas title picture looks to generic and seems to have nothing to do with the content.
It's Vegas, man! Common knowledge that once you buy GameMaker the money starts to pour in automatically. Ask YYG. :D
 

FrostyCat

Redemption Seeker
I've downloaded and read the magazine, and it was a complete waste of my time and an unashamed example of plagiarism.

This is the entirety of the magazine in a nutshell:
  • Here is an event and a blog series that are already the top entries of where they came from. They are awesome.
  • Here is product A. It is awesome.
  • Here is product B. It is also awesome.
  • Here are products C through H. Here is a verbatim copy of their vendor descriptions on YoYo Marketplace.
Absolutely no sign of original added value. Absolutely no hint of critical thought. Absolutely no content that isn't already obvious to most of its target audience.

This is not a $5 job, this is a redux of Prodigy GM. I really don't understand how some of you can justify praising this "magazine" without blushing. Is it really that much more important to be nice than to be straight?
 
T

The Sentient

Guest
Looks like it was pulled down 404 error on both links of the next edition.
 
G

Guest User

Guest
New Release


What Did I Did?

In this release I looked for some interesting topics and articles to include in this magazine, I also interviewed @WarpDogsVG the creator of Village Monsters about how he succeed in his Kickstarter campaign, what are his backup plans and what tips he would give to help new Kickstarter launchers to succeed.

I also changed the cover to fit the content of the magazine.

Thanks so much for those who read and reviewed the magazine, also a special thanks for those who criticized the magazine, all the critics were taken in account and most the problems were solved.

@The Sentient sorry for this issue, the magazine is now up.
 
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Jezla

Member
Something like this would probably be useful as an aggregator for GM news and features, but it would probably be better as a blog, rather than a digital download. That being said, here's my 2 cents:

1. The writing is, um...terrible. If you're going to create a journalistic publication, the writing needs to be clear, concise, and informative. Even features answer who, what, when, where, and how. This has too many repetitions, poor flow, and generally looks like it was written by an elementary age student. The feature article list should be numbered in ascending order, since there is no climactic ending to the list, it just simply states facts.
2. Adapt a style book. The style should be consistent throughout. Every publication out there has a style book, and many of them are publicly available. Find a copy and look at it, and if it suits your needs, adopt it. Or, make your own set of style rules.
3. A summary of someone else's work should not be attributed to that person, and should not need any by line at all, since it's just a blurb. A better title would be "Ivan Mir on Productivity."
4. The cover wording is confusing. Content teasers should be clear and few in number for the space available. They way you have it now implies that True Valhalla is the creator of village monsters.

I looked at the first issue, and I agree with @FrostyCat 's assessment. The second issue is better, but it's still a long way from something worth paying for.
 
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G

Guest User

Guest
I looked at the first issue, and I agree with @FrostyCat 's assessment. The second issue is better, but it's still a long way from something worth paying for.
I agree with everything you stated and I am happy you saw an improvement in the second issue.
1. The writing is, um...terrible ... looks like it was written by an elementary age student..
I taught my self English, English is my second language and it can be as difficult as you can imagine to write formal or even, you know, journalistic. Although I always try to improve my English to write formally and better.

Thank you so much for your review, everything you stated will be taken in account.
 
G

Guest User

Guest
Maybe to help - Read as much as you can. Preferably professional gaming magazines as it'll give you a good idea of how they write. Also, maybe you should pick up Grammarly https://app.grammarly.com/ It's an extension for google chrome. Might help you a bit with grammar etc.
This is the comment I've been waiting for. Thank you so much !
 
G

Guest User

Guest
UPDATE: The magazine will be issued monthly. However; the 3rd issue will be paused this month and released in November or December, depending on my time and planning.

ANOTHER UPDATE: The magazine will be issued in anytime, no release date will be mentioned so stay tuned!
I am really sorry, did not expect it to turn to the opposite direction but since the exams and almost everything can be time consuming and really take all my focus.

Oh! I also read that someone mentioned that I write about what I find interesting, I really do!
 
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True Valhalla

Full-Time Developer
GMC Elder
New Release
  • Headline: 8 Things You Probably Don't Know About True Valhalla
Oh wow, I was not expecting to see this. You delved quite a few years back with some of those quotes haha. If I had known you were going to publish my response to your recent email, I would have provided a more interesting reply! :)

Thanks for the highlight. If anyone wants to see my latest work, simply visit my website or check out my major project Kingfall (MMORPG)
 
T

The Sentient

Guest
Keep up the good work dude :)

(And code snippets, people love 'life saving' code snippets)
 
M

mysticjim

Guest
Hello @BiTrunade

Been meaning to check this out.

It's an interesting concept. I agree with previous posters that the first issue really doesn't have a format - it's a digest of stuff that are freely available to check out, and as such - I suspect the people you are interested in that stuff know where to find it, mostly.

Issue 2 was better, but I personally hate fact lists, they're almost always associated these days with click bate and are considered a bit lazy in journalistic circles. And a list really ought to be numbered in ascending order unless you're doing a top 10 or something similar.

I got to interview Josh Bossie for my podcast just before the Kickstarter launched, so it was actually good to hear from him just after it reached it's goal.

Again, don't want to focus too sharply on it as you've mentioned that you're self taught as far as English goes, appreciate that isn't easy so kudos for going for it - but I agree - the use of Grammarly would help a lot.

As for direction, I think an earlier poster mentioned that a Blog would suit it better than a traditional magazine format. I'd have to agree. I'm not saying traditional magazines don't have their place, but I'm not quite sure if their place is on the internet - there are more modern, streamlined ways of present journalistic content these days than using a format that had it's heyday in traditional print.

One thing I found, from doing my podcast, is that you kind of start out unfocused then get an idea fairly soon as to what works. In my case I cut out a lot of rambling, and essentially streamlined the show around the marque feature which was an interview. I think that nowadays there is so much choice, that people like something super focused to what they're interested in, not necessarily something that covers lots of stuff in less general depth.

Finally - the monetization question. It's a tough one. Donations and Patreon subscriptions are starting to become a realistic viable income stream. But the quality has to be undeniably good in order to justify it, and your output has to be almost metronical. As things stand, I don't think this project is anywhere near that stage yet, and personally, I think until you find a sizable, genuinely loyal audience, you shouldn't be thinking along monetization routes yet. Let your audience see your passion for what you're creating. Get it to the stage where they are enthusiastically waiting for your next content to appear. Maybe then - quite a way down the line, you'll possibly have earned the right to ask for people to contribute financially. Any sooner and it'll probably be a big turn off.

I wish you the best of luck with it for the future and will keep an eye on your progress.
 
J

JakeW

Guest
Welcome to the "Game Making" magazine.

Contents
In this magazine I aim to share what I find interesting in the game development industry, articles, facts and interviews with different game developers.

Read The Magazine Directly From Your Browser:
Support My Work
You can support my work by becoming a patron on Patreon.
Link: https://www.patreon.com/BiTrunade

Current Release

This is really cool, good job my dude :D
 
G

Guest User

Guest
Oh wow, I was not expecting to see this. You delved quite a few years back with some of those quotes haha. If I had known you were going to publish my response to your recent email, I would have provided a more interesting reply! :)

Thanks for the highlight. If anyone wants to see my latest work, simply visit my website or check out my major project Kingfall (MMORPG)
Thanks !
I spent days in the web archive looking for information and facts about you, in your blog and other sites, like the "Ask Me Anything" reddit post, I managed to make it as accurate as possible -which was my main goal, of course- that why I contacted you :) Thanks so much for your post, I really appreciate it. I am aware that I should've mentioned that. Well, aware just now. Pardon me mate !
[EDIT]
Looking forward for the annual giveaway ;) !
[/EDIT]

Thank you everyone for the tremendous comments! It is the last 2 years of school and my time got very limited which explains why I couldn't get more issues done, I will do my best!

Maybe to help - Read as much as you can. Preferably professional gaming magazines as it'll give you a good idea of how they write. Also, maybe you should pick up Grammarly https://app.grammarly.com/ It's an extension for google chrome. Might help you a bit with grammar etc.
I just finished reading "Me Before You" by Jojo moyes. One of the best books I've ever read! Highly recommended!


Magazine News
Unfortunately, working on the magazine is now semi-impossible. I hope you forgive me for not making it weekly, and I will try my best to create some valuable magazine instead of weekly (kinda) poor issued magazine.
 
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Jabbers

Member
This made me nostalgic about the GameMaker magazines from the late 2000s.

I think you've done a good job. The design is simple and pure, and interviewing a well-known GameMaker user to attract readers is a smart move. You seem to have a good attitude too. Keep working at writing and pay a little more attention to editing, I saw some mistakes here and there.

I think some of the comments above are taking this project a little too seriously, but that is probably because of the whole "paid content" thing, whatever that was. My feeling is that you should just try to just have fun with this. If you are motivated to keep writing, then make new issues as and when you have the time. These kinds of projects are a great way to get involved in the community and learn so many skills, and it's cool to see someone who is motivated to try.
 
G

Guest User

Guest
This made me nostalgic about the GameMaker magazines from the late 2000s.

I think you've done a good job. The design is simple and pure, and interviewing a well-known GameMaker user to attract readers is a smart move. You seem to have a good attitude too. Keep working at writing and pay a little more attention to editing, I saw some mistakes here and there.

I think some of the comments above are taking this project a little too seriously, but that is probably because of the whole "paid content" thing, whatever that was. My feeling is that you should just try to just have fun with this. If you are motivated to keep writing, then make new issues as and when you have the time. These kinds of projects are a great way to get involved in the community and learn so many skills, and it's cool to see someone who is motivated to try.
Thank you so much for the nice comment. Yes, the paid content was a stupid idea (and move, marketing-ly speaking) I removed every single link that involves paying and the magazine is, and always will be, free :)

I love writing (but stepped back when the serious comments struck), again, no paid content :D
 
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