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Game Maker Studio wont run game to play test

C

Cody Kaiser

Guest
After programming a few hit boxes and animations into my game, wanted to test to see if it worked.

Went to run game, to see it not pop up but the compiler says it compiles fine. Bellow is what the compiler gives me when i "run" the game... wont pop up in the debugger mode either just gives me a grey screen...

Compile started: 11:10:03 PM
"C:\Users\codyj\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /c /m=win /config="Default" /tgt=64 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=8 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1763 /gn="RPG_HCI_Game" /td="C:\Users\codyj\AppData\Local" /cd="C:\Users\codyj\OneDrive\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="127.0.0.1" /hprt="51268" /o="C:\Users\codyj\AppData\Local\gm_ttt_91860\gm_ttt_93373" "C:\Users\codyj\Desktop\HCI Rpg Game\RPG_HCI_Game.gmx\RPG_HCI_Game.project.gmx"

Reading project file....finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Saving IFF file... C:\Users\codyj\AppData\Local\gm_ttt_91860\gm_ttt_93373\RPG_HCI_Game.win
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=2015.4844
Stats : GMA : sp=22,au=0,bk=4,pt=0,sc=6,sh=0,fo=0,tl=0,ob=16,ro=4,da=0,ex=0,ma=90,fm=0xC0A00024
Asset Compile finished: 11:10:09 PM
-----------------------------------------------------------
executing C:\Users\codyj\AppData\Local\gm_ttt_91860\gm_ttt_93373\RPG_HCI_Game.win
-----------------------------------------------------------
"C:\Users\codyj\AppData\Roaming\GameMaker-Studio\Runner.exe" -game "C:\Users\codyj\AppData\Local\gm_ttt_91860\gm_ttt_93373\RPG_HCI_Game.win"


***************************************
* YoYo Games Runner v1.0(999)[r32908] *
***************************************
RunnerLoadGame: C:\Users\codyj\AppData\Local\gm_ttt_91860\gm_ttt_93373\RPG_HCI_Game.win
#########################################################################
####!!!!$$$$$$ pwd - C:\Users\codyj\AppData\Local\gm_ttt_91860\gm_ttt_93373\
#########################################################################
RunnerLoadGame() - C:\Users\codyj\AppData\Local\gm_ttt_91860\gm_ttt_93373\RPG_HCI_Game.win
Checking if INIFile C:\Users\codyj\AppData\Local\gm_ttt_91860\gm_ttt_93373/options.ini Exists
C:\Users\codyj\AppData\Local\gm_ttt_91860\gm_ttt_93373/options.ini file contents: [Windows] CreateTexturesOnDemand=0 AlternateSyncMethod=0 VertexBufferMethod=1 SleepMargin=1
Process Chunk: SCPT 228
Process Chunk: DBGI 2332
Process Chunk: INST 4
Process Chunk: LOCL 668
Process Chunk: STRG 8673
Reading File C:\Users\codyj\AppData\Local\gm_ttt_91860\gm_ttt_93373\RPG_HCI_Game.win
Loaded File C:\Users\codyj\AppData\Local\gm_ttt_91860\gm_ttt_93373\RPG_HCI_Game.win(59408)
IFF wad found
Get Resolution
Get Header Information
InitGMLFunctions
HighScore..SavePrePend = C:\Users\codyj\AppData\Local\RPG_HCI_Game\
Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini
Code_Load()
VARI_Load()
got 0 global variables
got 25 instance variables
got 7 local variables
ID_STRG
Create Window
AdjustWindowRectEx
RegisterClassEx
CreateWindowEx
GAMEPAD: 40 axis values (last) at 0x27a7cc0
GAMEPAD: 40 axis values (last) at 0x28a6238
GAMEPAD: 40 axis values (last) at 0x28a6a10
GAMEPAD: 40 axis values (last) at 0x28a71e8
GAMEPAD: 40 axis values (last) at 0x28a79c0
GAMEPAD: 40 axis values (last) at 0x285f770
GAMEPAD: 40 axis values (last) at 0x285ff48
GAMEPAD: 40 axis values (last) at 0x2860720
GAMEPAD: 4 axis values (last) at 0x284fcd0
GAMEPAD: 4 axis values (last) at 0x284fcb0
GAMEPAD: 4 axis values (last) at 0x284fc90
GAMEPAD: 4 axis values (last) at 0x284fc70
Init Graphics
GR_D3D_Init()
Enable DwmEnableMMCSS
Create D3D9Ex interface
Enumerate Adapters
Switching to manual clears
Selected Resolution: 1536x1152
Prepare to create device
Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Hardware vertex processing
Creating screen render target
Get Device Caps
Graphics initialisation end...
Background_InitTextures()
Sprite_InitTextures()
Font_InitTextures()
IO Init
Process Messages
Splash!
Start Frame
Part Create Textures
Debug Init Remote Interface
VM Init
Create Score Form
Create Load Form
Create Error Form
Do The Work
LoadGameData()
initialise everything!
Process Chunk: GEN8 148
Process Chunk: OPTN 64
Process Chunk: LANG 12
Process Chunk: EXTN 4
Process Chunk: SOND 4
Audio_Load()
Process Chunk: AGRP 4
AudioGroup_Load()
Process Chunk: SPRT 5324
Process Chunk: BGND 100
Process Chunk: PATH 4
Process Chunk: SCPT 76
Process Chunk: GLOB 4
Process Chunk: SHDR 4
Process Chunk: FONT 516
Process Chunk: TMLN 4
Process Chunk: OBJT 4900
Process Chunk: ROOM 7364
Process Chunk: DAFL 0
Process Chunk: TPAG 1852
Process Chunk: CODE 4220
Process Chunk: VARI 1652
Process Chunk: FUNC 824
Process Chunk: STRG 3584
Process Chunk: TXTR 28540
Process Chunk: AUDO 4
Audio_WAVs()
PrepareGame()
Extension_Prepare()
Code_Constant_Prepare()
Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Preparing 16 objects:
Objects 0: obj_hero
Objects 1: obj_rock
Objects 2: obj_tree
Objects 3: obj_wall
Objects 4: obj_water
Objects 5: obj_shop
Objects 6: obj_dirtrd
Objects 7: obj_grass
Objects 8: obj_blob
Objects 9: obj_NPC_oldman
Objects 10: obj_NPC_boy
Objects 11: obj_NPC_chick
Objects 12: obj_view
Objects 13: obj_dash_effect
Objects 14: obj_lifeform_parent
Objects 15: obj_damage
Room_Prepare()
Sound_Prepare()
InitGraphics()
Finished PrepareGame()
Run_Start
 
C

Cody Kaiser

Guest
heres an image of what the game looks like when i run it in the debugger mode... When i run it normally i dont even get the game window to appear but it still says the game has "ran" till i end it and then it says this
Room_Prepare()
Sound_Prepare()
InitGraphics()
Finished PrepareGame()
Run_Start
Compile finished: 11:28:40 PM
 

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