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Dinky Die Dingus
Guest
I am currently trying to run a small game on mac. I have followed multiple tutorials and I am doing everything correctly!
I have game maker studio: professional. Running the game on windows works perfectly with no compile or runtime errors.
My Mac is running the latest version of El Capitan and I installed the latest stable Xcode (8) just in case.
I have configured the Mac OSX settings in gms preferences and checked my connection: it is a-okay.
When I clicked run (the green arrow) for the first time, game maker made a connection with my mac and worked it's magic. I have a game maker studio folder with gameassestsmac.zip and YoYo Runner.app
Everything goes correctly and I see YoYo runner open on my dock. As soon as it opens it crashes and I get the "quit unexpectedly" message. I try to reopen it from this dialogue it presents a black box with glitched text saying "connection failed" and the option to change settings or quit. Upon fiddling changing settings (limited to changing ip and port), when entering my windows pc's ip, the dialogue changes from "connection failed" to a non-glitched "connecting...". This happens indefinitely. When I run the game from my pc again, this box closes and a new YoYo runner is opened, which crashes immediately, and the cycle continues.
Running YoYo runner on my mac without running the project on windows just opens the box with the "connnecting" or "connection failed messages".
I suspect this problem has something to do with El Capitan because no one seems to mention exporting to this version of OSX. Hours on google have yielded nothing as no one seems to export to mac in general. The Yoyo games tutorials makes it seem like a 2 minute process.
This is really bugging me, and I beg you to help!
Any info will be much appreciated! Thank you.
I have game maker studio: professional. Running the game on windows works perfectly with no compile or runtime errors.
My Mac is running the latest version of El Capitan and I installed the latest stable Xcode (8) just in case.
I have configured the Mac OSX settings in gms preferences and checked my connection: it is a-okay.
When I clicked run (the green arrow) for the first time, game maker made a connection with my mac and worked it's magic. I have a game maker studio folder with gameassestsmac.zip and YoYo Runner.app
Everything goes correctly and I see YoYo runner open on my dock. As soon as it opens it crashes and I get the "quit unexpectedly" message. I try to reopen it from this dialogue it presents a black box with glitched text saying "connection failed" and the option to change settings or quit. Upon fiddling changing settings (limited to changing ip and port), when entering my windows pc's ip, the dialogue changes from "connection failed" to a non-glitched "connecting...". This happens indefinitely. When I run the game from my pc again, this box closes and a new YoYo runner is opened, which crashes immediately, and the cycle continues.
Running YoYo runner on my mac without running the project on windows just opens the box with the "connnecting" or "connection failed messages".
I suspect this problem has something to do with El Capitan because no one seems to mention exporting to this version of OSX. Hours on google have yielded nothing as no one seems to export to mac in general. The Yoyo games tutorials makes it seem like a 2 minute process.
This is really bugging me, and I beg you to help!
Any info will be much appreciated! Thank you.