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Mac OSX Game Maker 2 Mac IDE wont run.

mykyl66

Member
As title says I cannot get the IDE to run on my mac. Decided to try it as the 40% reduction was coming to an end but obviously even at the price its not worth it if it doesn't work.

Here is some of the report that was created.

Thanks for any help that can be given before the deadline. Thanks

Process: GameMaker Studio 2 [608]
Path: /Applications/GameMaker Studio 2.app/Contents/MacOS/GameMaker Studio 2
Identifier: com.yoyogames.gms2
Version: 2.1.0.207 (207)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: GameMaker Studio 2 [608]
System Integrity Protection: enabled

Crashed Thread: 0 CrBrowserMain Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Thread 0 Crashed:: CrBrowserMain Dispatch queue: com.apple.main-thread
0 libfreetype.6.dylib 0x0000000118a9e483 TT_RunIns + 419
1 libfreetype.6.dylib 0x0000000118a9dd5a tt_glyph_load + 4682
2 libfreetype.6.dylib 0x0000000118a874bf FT_Load_Glyph + 879
3 ??? 0x000000012158f95c 0 + 4854446428
4 ??? 0x000000012158d84f 0 + 4854437967
5 ??? 0x000000012158a479 0 + 4854424697
6 ??? 0x000000012158908d 0 + 4854419597

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff937a3efa kevent_qos + 10
1 libdispatch.dylib 0x00007fff95017165 _dispatch_mgr_invoke + 216
2 libdispatch.dylib 0x00007fff95016dcd _dispatch_mgr_thread + 52

Thread 2:
0 libsystem_kernel.dylib 0x00007fff937a35e2 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8ffa6578 _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff8ffa4341 start_wqthread + 13

Thread 3:
0 libsystem_kernel.dylib 0x00007fff937a35e2 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8ffa6578 _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff8ffa4341 start_wqthread + 13

Thread 4:: SGen worker
0 libsystem_kernel.dylib 0x00007fff937a2db6 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff8ffa7728 _pthread_cond_wait + 767
2 com.yoyogames.gms2 0x000000010d969708 thread_func + 600
3 libsystem_pthread.dylib 0x00007fff8ffa699d _pthread_body + 131
4 libsystem_pthread.dylib 0x00007fff8ffa691a _pthread_start + 168
5 libsystem_pthread.dylib 0x00007fff8ffa4351 thread_start + 13

Thread 5:: Finalizer
0 libsystem_kernel.dylib 0x00007fff9379cfae semaphore_wait_trap + 10
1 com.yoyogames.gms2 0x000000010d874bad finalizer_thread + 269
2 com.yoyogames.gms2 0x000000010d924850 start_wrapper + 320
3 com.yoyogames.gms2 0x000000010d9917c2 inner_start_thread + 354
4 libsystem_pthread.dylib 0x00007fff8ffa699d _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff8ffa691a _pthread_start + 168
6 libsystem_pthread.dylib 0x00007fff8ffa4351 thread_start + 13

Thread 6:
0 libsystem_kernel.dylib 0x00007fff937a35e2 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8ffa6578 _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff8ffa4341 start_wqthread + 13
 

rwkay

GameMaker Staff
GameMaker Dev.
It looks like you have a font that is causing free type to crash badly...

The only thing I can think of would be move your fonts on the machine and then re-add them back in until we work out which one it is - I suspect the big name ones will be fine (as we have not seen this before) but more esoteric (seldom used) fonts may be the culprits.

Russell
 

mykyl66

Member
I have cleared out fonts, made a new user account etc on my Mac with the same issue unfortunately. At a loss.
 
E

EmotionalRobot

Guest
Apparently Mac has issues with gms2, a lot of issues. My Mac wont even let me run the demos and crashes a lot too. It saddens me because I just bought a lot of tutorials on Udemy and I upgraded my gms to gms2 over $400.00 wasted. I just wanted to use gms2 on my Mac and make games.
 

gnysek

Member
It's interesting, as I bough Mac mini in 2010 and nearly never used it, but I've ran GMS2 without problems...
 

rwkay

GameMaker Staff
GameMaker Dev.
@EmotionalRobot - please contact http://www.yoyogames.com/bug and file a bug so we can fix any issue that you are seeing - we have had quite an extensive Beta on Mac to work on compatibility but we may not have caught everything, we want to see it compatible across the Mac product line. Please describe the problem that you are seeing in the bug report.
 
E

EmotionalRobot

Guest
@rwkay can you explain how I could report it to you using that link and then how I can see the bug on my Mac. I am new to all this. I wanted to make games so bad I even join a community, Very exciting times for me lol, and I'm doing everything I can to be a game developer. I appreciate all the help I can get. Thank you! Below is a screen shot of the I believe it is called the complier.
 

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