As title says I cannot get the IDE to run on my mac. Decided to try it as the 40% reduction was coming to an end but obviously even at the price its not worth it if it doesn't work.
Here is some of the report that was created.
Thanks for any help that can be given before the deadline. Thanks
Process: GameMaker Studio 2 [608]
Path: /Applications/GameMaker Studio 2.app/Contents/MacOS/GameMaker Studio 2
Identifier: com.yoyogames.gms2
Version: 2.1.0.207 (207)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: GameMaker Studio 2 [608]
System Integrity Protection: enabled
Crashed Thread: 0 CrBrowserMain Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Thread 0 Crashed:: CrBrowserMain Dispatch queue: com.apple.main-thread
0 libfreetype.6.dylib 0x0000000118a9e483 TT_RunIns + 419
1 libfreetype.6.dylib 0x0000000118a9dd5a tt_glyph_load + 4682
2 libfreetype.6.dylib 0x0000000118a874bf FT_Load_Glyph + 879
3 ??? 0x000000012158f95c 0 + 4854446428
4 ??? 0x000000012158d84f 0 + 4854437967
5 ??? 0x000000012158a479 0 + 4854424697
6 ??? 0x000000012158908d 0 + 4854419597
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff937a3efa kevent_qos + 10
1 libdispatch.dylib 0x00007fff95017165 _dispatch_mgr_invoke + 216
2 libdispatch.dylib 0x00007fff95016dcd _dispatch_mgr_thread + 52
Thread 2:
0 libsystem_kernel.dylib 0x00007fff937a35e2 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8ffa6578 _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff8ffa4341 start_wqthread + 13
Thread 3:
0 libsystem_kernel.dylib 0x00007fff937a35e2 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8ffa6578 _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff8ffa4341 start_wqthread + 13
Thread 4:: SGen worker
0 libsystem_kernel.dylib 0x00007fff937a2db6 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff8ffa7728 _pthread_cond_wait + 767
2 com.yoyogames.gms2 0x000000010d969708 thread_func + 600
3 libsystem_pthread.dylib 0x00007fff8ffa699d _pthread_body + 131
4 libsystem_pthread.dylib 0x00007fff8ffa691a _pthread_start + 168
5 libsystem_pthread.dylib 0x00007fff8ffa4351 thread_start + 13
Thread 5:: Finalizer
0 libsystem_kernel.dylib 0x00007fff9379cfae semaphore_wait_trap + 10
1 com.yoyogames.gms2 0x000000010d874bad finalizer_thread + 269
2 com.yoyogames.gms2 0x000000010d924850 start_wrapper + 320
3 com.yoyogames.gms2 0x000000010d9917c2 inner_start_thread + 354
4 libsystem_pthread.dylib 0x00007fff8ffa699d _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff8ffa691a _pthread_start + 168
6 libsystem_pthread.dylib 0x00007fff8ffa4351 thread_start + 13
Thread 6:
0 libsystem_kernel.dylib 0x00007fff937a35e2 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8ffa6578 _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff8ffa4341 start_wqthread + 13
Here is some of the report that was created.
Thanks for any help that can be given before the deadline. Thanks
Process: GameMaker Studio 2 [608]
Path: /Applications/GameMaker Studio 2.app/Contents/MacOS/GameMaker Studio 2
Identifier: com.yoyogames.gms2
Version: 2.1.0.207 (207)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: GameMaker Studio 2 [608]
System Integrity Protection: enabled
Crashed Thread: 0 CrBrowserMain Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Thread 0 Crashed:: CrBrowserMain Dispatch queue: com.apple.main-thread
0 libfreetype.6.dylib 0x0000000118a9e483 TT_RunIns + 419
1 libfreetype.6.dylib 0x0000000118a9dd5a tt_glyph_load + 4682
2 libfreetype.6.dylib 0x0000000118a874bf FT_Load_Glyph + 879
3 ??? 0x000000012158f95c 0 + 4854446428
4 ??? 0x000000012158d84f 0 + 4854437967
5 ??? 0x000000012158a479 0 + 4854424697
6 ??? 0x000000012158908d 0 + 4854419597
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff937a3efa kevent_qos + 10
1 libdispatch.dylib 0x00007fff95017165 _dispatch_mgr_invoke + 216
2 libdispatch.dylib 0x00007fff95016dcd _dispatch_mgr_thread + 52
Thread 2:
0 libsystem_kernel.dylib 0x00007fff937a35e2 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8ffa6578 _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff8ffa4341 start_wqthread + 13
Thread 3:
0 libsystem_kernel.dylib 0x00007fff937a35e2 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8ffa6578 _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff8ffa4341 start_wqthread + 13
Thread 4:: SGen worker
0 libsystem_kernel.dylib 0x00007fff937a2db6 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff8ffa7728 _pthread_cond_wait + 767
2 com.yoyogames.gms2 0x000000010d969708 thread_func + 600
3 libsystem_pthread.dylib 0x00007fff8ffa699d _pthread_body + 131
4 libsystem_pthread.dylib 0x00007fff8ffa691a _pthread_start + 168
5 libsystem_pthread.dylib 0x00007fff8ffa4351 thread_start + 13
Thread 5:: Finalizer
0 libsystem_kernel.dylib 0x00007fff9379cfae semaphore_wait_trap + 10
1 com.yoyogames.gms2 0x000000010d874bad finalizer_thread + 269
2 com.yoyogames.gms2 0x000000010d924850 start_wrapper + 320
3 com.yoyogames.gms2 0x000000010d9917c2 inner_start_thread + 354
4 libsystem_pthread.dylib 0x00007fff8ffa699d _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff8ffa691a _pthread_start + 168
6 libsystem_pthread.dylib 0x00007fff8ffa4351 thread_start + 13
Thread 6:
0 libsystem_kernel.dylib 0x00007fff937a35e2 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8ffa6578 _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff8ffa4341 start_wqthread + 13