R
Robotnik91
Guest
Hiya!
I am using Game Maker 1.4. I am having troubles getting accurate collision detection with my obj_player and my obj_fire_hydrant. I am modifying the collision shapes to be only specific areas of both objects, but when I run the game, the parameters I set are ignored; it's as if the collision area takes the form of a giant rectangle encapsulating my obj_player and obj_fire_hydrant.
The room I am using is not a physics world; if I turn that on, my obj_player cannot move.
In the image below, I am holding the left key (obj_player should be running into obj_fire_hydrant), but they are not colliding in accordance to my collision shapes.
I am using Game Maker 1.4. I am having troubles getting accurate collision detection with my obj_player and my obj_fire_hydrant. I am modifying the collision shapes to be only specific areas of both objects, but when I run the game, the parameters I set are ignored; it's as if the collision area takes the form of a giant rectangle encapsulating my obj_player and obj_fire_hydrant.
The room I am using is not a physics world; if I turn that on, my obj_player cannot move.
In the image below, I am holding the left key (obj_player should be running into obj_fire_hydrant), but they are not colliding in accordance to my collision shapes.
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