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Game lags when exported, doesn't lag in IDE builds

Gamerev147

Member
With my game, when I test in in Game Maker Studio, there is no problem at all. The game runs at a solid 60 FPS no spikes or anything. I even ran it in developer mode, and saw no aspect of the game taking up the CPU like crazy.

When I export the game, however, I lag like crazy! I get around 20 FPS average. Why is this the case?
Here are some things I've done to reduce the lag as much as I could:
  • Created texture groups for my tiles
  • Made all sounds lower quality
  • Removed any unnecessary objects in all rooms
  • Added graphics options to turn off blood and particles
  • Checked other websites and the manual on this problem
Nothing seems to fix the lag I am receiving with my exported game. Please help ASAP!
 
B

BeardyElf

Guest
Are you using vsync? If so, go to global game setting -> windows -> graphics and check Alternate synchronization method.That helped in my game.
Otherwise cant really help without seeing your project.
 

Gamerev147

Member
Are you using vsync? If so, go to global game setting -> windows -> graphics and check Alternate synchronization method.That helped in my game.
Otherwise cant really help without seeing your project.
Thank you SO much! That fixed my problem 100%!! Thank you thank you thank you! You literally saved my project! :):D
 
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