Coded Games
Member
Hello, so one strange issue that I have experienced is that sometimes my game runs well below 60 FPS but fps_real and the debug overlay all show values between 200-700. The bars in the debug overlay never go past the first tick and if I run the condition (fps_real < 60), it will never return true.
I usually experience this problem with screen sharing or recording gameplay with a program like OBS. When I stop recording the game returns to a normal frame rate.
Has anyone else experienced this issue? What sort of things could be causing this? Any help would be really appreciated.
I usually experience this problem with screen sharing or recording gameplay with a program like OBS. When I stop recording the game returns to a normal frame rate.
Has anyone else experienced this issue? What sort of things could be causing this? Any help would be really appreciated.
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