Hello, so one strange issue that I have experienced is that sometimes my game runs well below 60 FPS but fps_real and the debug overlay all show values between 200-700. The bars in the debug overlay never go past the first tick and if I run the condition (fps_real < 60), it will never return true. I usually experience this problem with screen sharing or recording gameplay with a program like OBS. When I stop recording the game returns to a normal frame rate. Has anyone else experienced this issue? What sort of things could be causing this? Any help would be really appreciated.