StormLight
Member
So, I followed a networking tutorial for GMS 2, and I finished. I already knew the difference between TCP and UDP and stuff, plus quite a bit of networking experience. My dumb brain didn't realise it isn't as easy as changing
network_create_server(network_socket_tcp,port,max_clients);
to network_create_server(network_socket_udp,port,max_clients);
Kinda funny, considering I know how different they handle packets. There is no WAY I am rewriting my network code (Took 2 days and hours spent each day) so just looking for any ways to improve smoothness or game ideas that don't require UDP.