Niels
Member
Hi everyone,
I have a game idea that's in my head for 2 years now, and before I spend serieus time developing it I like to have some feedback of the concept.
Concept:
You play as a space trucker with a small crappy spaceship (space van).
To get by you transport goods from one place to the other.
When you make money you can buy new arms, armor and other upgrades (like a extra storage containe, more powercells or a shield) for your ship.
This allows for more dangerous deliveries in further sectors of space.
Gameplay loop:
-Player take missions from a missionboard intercom and has to strategicly pick the mission he thinks his ship can handle (mission menu shows what enemies/obstacles to expect).
-During the mission, the game has a top down view, where the player controls 1 turret/weapon at the time (other guns are managed by recruited npcs) and can use powers with cool down (shield boosts and heavy weapons).but the ship itself won't be controllable.
This makes the gameplay a mix of a basebuilding game, and a turret defense game.
All weapons and powers draw from the same powersource. So players can actually turn off some weapons to overdrive other weapons, boost the shields, or initiate a repair module.
-When players arrive at the destination, they get the reward and use that money to pay for repairs and upgrades.
The upgrade system works as following:
The spaceship is modulair, so building extra storage, a power module, or something else will increase the ships size (like a base in a rts), turrets and other weaponry can be build upon the modules.
The player can also recruit mechanics, gunners or upgrade existing modules to better ones.
From there the player can pick a new mission.
Idea has potential to be fun, or is flawed by design?
Thx for reading.
I have a game idea that's in my head for 2 years now, and before I spend serieus time developing it I like to have some feedback of the concept.
Concept:
You play as a space trucker with a small crappy spaceship (space van).
To get by you transport goods from one place to the other.
When you make money you can buy new arms, armor and other upgrades (like a extra storage containe, more powercells or a shield) for your ship.
This allows for more dangerous deliveries in further sectors of space.
Gameplay loop:
-Player take missions from a missionboard intercom and has to strategicly pick the mission he thinks his ship can handle (mission menu shows what enemies/obstacles to expect).
-During the mission, the game has a top down view, where the player controls 1 turret/weapon at the time (other guns are managed by recruited npcs) and can use powers with cool down (shield boosts and heavy weapons).but the ship itself won't be controllable.
This makes the gameplay a mix of a basebuilding game, and a turret defense game.
All weapons and powers draw from the same powersource. So players can actually turn off some weapons to overdrive other weapons, boost the shields, or initiate a repair module.
-When players arrive at the destination, they get the reward and use that money to pay for repairs and upgrades.
The upgrade system works as following:
The spaceship is modulair, so building extra storage, a power module, or something else will increase the ships size (like a base in a rts), turrets and other weaponry can be build upon the modules.
The player can also recruit mechanics, gunners or upgrade existing modules to better ones.
From there the player can pick a new mission.
Idea has potential to be fun, or is flawed by design?
Thx for reading.