A
Anomaly
Guest
Here's a very rough example of my game concept..
Its based on planting controllable "deflection pads" which you launch at surfaces, then bounce energy orbs off of in order to hit a goal post.
The more pads you bounce off, your score raises exponentially, and the orbs' speed accelerates the same.
Its my first game and is like to make it a fun player vs player game with many upgrades and new environments...
But
I was doing some research checking out new and cool platform puzzle games and came across Nihilumbra yesterday...
(Go to 8:10 in the vid)
The same bouncing- ball off surfaces strategy is presented.
Now, there's the obvious that there are many many concepts used again and again in games... I mean hell it's "pong" / "arkanoid" reincarnated... Nothing new here..
But when you more experienced designers find, a concept you've been working on, might be lessened in value as it may have been done recently in a popular game...
How do you usually treat that corrundrum..
And in comparing my rough and early example with Nihilumbra's element... What is your suggestion as to where I should go with the conflicting element I'm (possibly overreactingly) perceiving here?
Thanks!
Its based on planting controllable "deflection pads" which you launch at surfaces, then bounce energy orbs off of in order to hit a goal post.
The more pads you bounce off, your score raises exponentially, and the orbs' speed accelerates the same.
Its my first game and is like to make it a fun player vs player game with many upgrades and new environments...
But
I was doing some research checking out new and cool platform puzzle games and came across Nihilumbra yesterday...
(Go to 8:10 in the vid)
The same bouncing- ball off surfaces strategy is presented.
Now, there's the obvious that there are many many concepts used again and again in games... I mean hell it's "pong" / "arkanoid" reincarnated... Nothing new here..
But when you more experienced designers find, a concept you've been working on, might be lessened in value as it may have been done recently in a popular game...
How do you usually treat that corrundrum..
And in comparing my rough and early example with Nihilumbra's element... What is your suggestion as to where I should go with the conflicting element I'm (possibly overreactingly) perceiving here?
Thanks!