A
alecw
Guest
Hi,
I targetted a build of my game for Ubuntu. It worked fine, but appeared to run very slowly as if the frame rate was right down. CPU load etc was low on Ubuntu, so I put it down to the config of the VM I was using and didn't give it much thought.
Then I deployed the game onto a physical Ubuntu box with the same result - very slow, compared to the Windows builds.
Now on one of my (Windows) development machines only, the same thing is happening - my game runs very very slowly where before it was fine.
If I run the exact same code on a different Windows machine it's fine.
I don't think the game is running slowly because of conditions on the machine it's running on - there is no high CPU or memory usage etc, and it's not competing with other software for resources.
Has anyone else experienced this? Is there anything I can do to try to troubleshoot?
Many thanks,
alec
I targetted a build of my game for Ubuntu. It worked fine, but appeared to run very slowly as if the frame rate was right down. CPU load etc was low on Ubuntu, so I put it down to the config of the VM I was using and didn't give it much thought.
Then I deployed the game onto a physical Ubuntu box with the same result - very slow, compared to the Windows builds.
Now on one of my (Windows) development machines only, the same thing is happening - my game runs very very slowly where before it was fine.
If I run the exact same code on a different Windows machine it's fine.
I don't think the game is running slowly because of conditions on the machine it's running on - there is no high CPU or memory usage etc, and it's not competing with other software for resources.
Has anyone else experienced this? Is there anything I can do to try to troubleshoot?
Many thanks,
alec