I remember typing the listing of a C64 game that was published in Compute! The screenshot looked amazing (I was quite naive).
A listing of 3 pages, double columns, consisting of assembly code (pure numbers) - page, after page, after page. And another listing had to be typed first to load up the assembly code.When I finally finished after a day of HOURS and HOURS of typing, I forgot to save the program to cassette, and just ran it.
My C64 decided to reset, and all was lost. Obviously I was besides myself, and I am still mad up to this day. I never attempted to type a magazine listing ever again after that aggravating experience!
Never got to play the damn game either.
BUT! I just checked the Compute! archive, and found it!
http://www.gamebase64.com/game.php?id=2109&d=42
Page 74
Amazing how the human brain has an almost photographic visual memory. I recognized the cover immediately!
Demons of Osiris was written entirely in
machine language using modular program
ming. The program consists of a series of
routines (modules) which are executed from
a main or "master" loop. This programming
technique allows you to test routines as indi
vidual units. Once you decide that one routine
works correctly, then you can start on the
next routine. Modules used within this pro
gram include a routine to detect collision
between sprites and other sprites, routines
to detect collision between characters and
sprites, and a routine to let any of the eight
sprites cross the notorious seam on the right
of the screen (sprite X-position 255).
Amazing! MODULAR PROGRAMMING! Oh Boy!
I found it online here:
http://www.gamebase64.com/game.php?id=2109&d=42
And finally got to play it in a c64 emulator tonight.
What an exciting moment in my life. I finally got to play it! Let's load it up!
.....
Meh, kinda sucked. I might remake it, though, just for kicks.
Well, one more item struck off the bucket list.
I am finally able to leave this dire episode in my life behind me.
...after 34 YEARS