Bacon&Onions
Member
Since updating to the latest version of gamemaker my project builds have become strangely slow to shut down. What used to close instantly now takes 30 seconds on a fast computer.
I am wondering if anyone else has been experiencing this or has any gueses as to what could cause it?
I switched over to using struts recently to track 30 events in my game but other than that I haven't made any changes that should affect performance.
I am wondering if anyone else has been experiencing this or has any gueses as to what could cause it?
I switched over to using struts recently to track 30 events in my game but other than that I haven't made any changes that should affect performance.