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Windows Game.exe slow to close

Since updating to the latest version of gamemaker my project builds have become strangely slow to shut down. What used to close instantly now takes 30 seconds on a fast computer.
I am wondering if anyone else has been experiencing this or has any gueses as to what could cause it?
I switched over to using struts recently to track 30 events in my game but other than that I haven't made any changes that should affect performance.
 

Nocturne

Friendly Tyrant
Forum Staff
Admin
Yes, we've had a number of threads about this issue. Seems the "script free()" call in the compiler output is where it's happening. Please file a bug report. The more people mention it to YYG the quicker they'll get it fixed. :)
 
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