P3HWN1E
Member
[CONCLUDED] - True cause of issue remains unknown (See post #25 for potential solution)
I am trying to launch a project it gets to SUCCESS: Run Program Complete, And then nothing happens. I dont have any errors. And the project worked fine before with no changes since then. It seems to have decided not to work for some unknown reason. I tried reverting to an older runtime which had no result. Other projects work just fine. This is the complete output log..
"cmd" /c subst Z: "C:\Users\jonat\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
elapsed time 00:00:00.0692170s for command "cmd" /c subst Z: "C:\Users\jonat\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 07/17/2021 17:32:25
"cmd" /c subst Y: "C:\Users\jonat\AppData\Local\GameMakerStudio2\GMS2TEMP"
elapsed time 00:00:00.0718020s for command "cmd" /c subst Y: "C:\Users\jonat\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 07/17/2021 17:32:26
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.3.434"
elapsed time 00:00:00.0727268s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.3.434" started at 07/17/2021 17:32:26
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.3.434/bin/Igor.exe" -j=8 -options="C:\Users\jonat\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run
Loaded Macros from C:\Users\jonat\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Armored_Ca_C27F2453_95BE941B\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\jonat\AppData\Roaming/GameMakerStudio2\pehwnie_842302\local_settings.json
Options: C:\Users\jonat\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Armored_Ca_C27F2453_95BE941B\targetoptions.json
Setting up the Asset compiler
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Armored Carnage" /td="Y:/" /cd="Z:/Armored_Ca_C27F2453_95BE941B" /zpuf="C:\Users\jonat\AppData\Roaming/GameMakerStudio2\pehwnie_842302" /m=windows /tgt=64 /nodnd /cfg="Default" /o="Y:/Armored_Carnage_1E9529C9_VM" /sh=True /optionsini="Y:/Armored_Carnage_1E9529C9_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "D:\Files\Software\My own software\Active\Armored Carnage\Armored Carnage.yyp" /preprocess="Z:/Armored_Ca_C27F2453_95BE941B"
We have a Zeus Project!
Found Project Format 2
ProjectFileWatcher:StartWatching:\Files\Software\My own software\Active\Armored Carnage
Started: 2021-07-17 17:32:27
Finished: 2021-07-17 17:32:28
Diff: 00:00:01.3412740
Loaded Project: Armored Carnage
finished.
Release build
Options: Z:/Armored_Ca_C27F2453_95BE941B\ExtensionOptions.json
OptionsIni
Options: Z:/Armored_Ca_C27F2453_95BE941B\PlatformOptions.json
[Compile] Run asset compiler
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Armored Carnage" /td="Y:/" /cd="Z:/Armored_Ca_C27F2453_95BE941B" /zpuf="C:\Users\jonat\AppData\Roaming/GameMakerStudio2\pehwnie_842302" /m=windows /tgt=64 /nodnd /cfg="Default" /o="Y:/Armored_Carnage_1E9529C9_VM" /sh=True /optionsini="Y:/Armored_Carnage_1E9529C9_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "D:\Files\Software\My own software\Active\Armored Carnage\Armored Carnage.yyp" /bt=run /rt=vm /64bitgame=true
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Looking for built-in particle images in C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.3.434\bin\ParticleImages
Saving IFF file... Y:/Armored_Carnage_1E9529C9_VM\Armored Carnage.win
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Audio file 'snd_tankcannon_5' not found in cache!
Audio file 'snd_tankcannon_3' not found in cache!
Audio file 'snd_tankcannon_1' not found in cache!
Audio file 'snd_tankcannon_4' not found in cache!
Audio file 'snd_tankcannon_2' not found in cache!
*writing audio file snd_track_1.ogg...
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ACRV
Writing Chunk... SEQN
Writing Chunk... TAGS
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... DFNC
Writing Chunk... STRG
Stats : GMA : Elapsed=1187,9495
Stats : GMA : sp=35,au=15,bk=0,pt=0,sc=29,sh=0,fo=2,tl=0,ob=27,ro=4,da=0,ex=0,ma=124,fm=0xB18D6DEC0220
DoSteam
Igor complete.
[Run] Run game
Options: Z:/Armored_Ca_C27F2453_95BE941B\MainOptions.json
X://windows/x64/Runner.exe -game "Y:/Armored_Carnage_1E9529C9_VM\Armored Carnage.win"
Setting scheduler resolution to 1
Attempting to set gamepadcount to 12
DirectX11: Using hardware device
Collision Event time(microsecs)=14
Total memory used = 7988960(0x0079e6e0) bytes
**********************************.
Entering main loop.
**********************************.
Attempting to set gamepadcount to 0
Not shutting down steam as it is not initialised
Script_Free called
Unsetting previous scheduler resolution of 1
X://windows/x64/Runner.exe DONE (0)
Igor complete.
elapsed time 00:00:04.7045149s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.3.434/bin/Igor.exe" -j=8 -options="C:\Users\jonat\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 07/17/2021 17:32:26
"cmd" /c subst Z: /d
elapsed time 00:00:00.0637790s for command "cmd" /c subst Z: /d started at 07/17/2021 17:32:30
"cmd" /c subst Y: /d
elapsed time 00:00:00.0708369s for command "cmd" /c subst Y: /d started at 07/17/2021 17:32:30
"cmd" /c subst X: /d
elapsed time 00:00:00.0693402s for command "cmd" /c subst X: /d started at 07/17/2021 17:32:31
SUCCESS: Run Program Complete
I am trying to launch a project it gets to SUCCESS: Run Program Complete, And then nothing happens. I dont have any errors. And the project worked fine before with no changes since then. It seems to have decided not to work for some unknown reason. I tried reverting to an older runtime which had no result. Other projects work just fine. This is the complete output log..
"cmd" /c subst Z: "C:\Users\jonat\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
elapsed time 00:00:00.0692170s for command "cmd" /c subst Z: "C:\Users\jonat\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 07/17/2021 17:32:25
"cmd" /c subst Y: "C:\Users\jonat\AppData\Local\GameMakerStudio2\GMS2TEMP"
elapsed time 00:00:00.0718020s for command "cmd" /c subst Y: "C:\Users\jonat\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 07/17/2021 17:32:26
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.3.434"
elapsed time 00:00:00.0727268s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.3.434" started at 07/17/2021 17:32:26
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.3.434/bin/Igor.exe" -j=8 -options="C:\Users\jonat\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run
Loaded Macros from C:\Users\jonat\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Armored_Ca_C27F2453_95BE941B\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\jonat\AppData\Roaming/GameMakerStudio2\pehwnie_842302\local_settings.json
Options: C:\Users\jonat\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Armored_Ca_C27F2453_95BE941B\targetoptions.json
Setting up the Asset compiler
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Armored Carnage" /td="Y:/" /cd="Z:/Armored_Ca_C27F2453_95BE941B" /zpuf="C:\Users\jonat\AppData\Roaming/GameMakerStudio2\pehwnie_842302" /m=windows /tgt=64 /nodnd /cfg="Default" /o="Y:/Armored_Carnage_1E9529C9_VM" /sh=True /optionsini="Y:/Armored_Carnage_1E9529C9_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "D:\Files\Software\My own software\Active\Armored Carnage\Armored Carnage.yyp" /preprocess="Z:/Armored_Ca_C27F2453_95BE941B"
We have a Zeus Project!
Found Project Format 2
ProjectFileWatcher:StartWatching:\Files\Software\My own software\Active\Armored Carnage
Started: 2021-07-17 17:32:27
Finished: 2021-07-17 17:32:28
Diff: 00:00:01.3412740
Loaded Project: Armored Carnage
finished.
Release build
Options: Z:/Armored_Ca_C27F2453_95BE941B\ExtensionOptions.json
OptionsIni
Options: Z:/Armored_Ca_C27F2453_95BE941B\PlatformOptions.json
[Compile] Run asset compiler
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Armored Carnage" /td="Y:/" /cd="Z:/Armored_Ca_C27F2453_95BE941B" /zpuf="C:\Users\jonat\AppData\Roaming/GameMakerStudio2\pehwnie_842302" /m=windows /tgt=64 /nodnd /cfg="Default" /o="Y:/Armored_Carnage_1E9529C9_VM" /sh=True /optionsini="Y:/Armored_Carnage_1E9529C9_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "D:\Files\Software\My own software\Active\Armored Carnage\Armored Carnage.yyp" /bt=run /rt=vm /64bitgame=true
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Looking for built-in particle images in C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.3.434\bin\ParticleImages
Saving IFF file... Y:/Armored_Carnage_1E9529C9_VM\Armored Carnage.win
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Audio file 'snd_tankcannon_5' not found in cache!
Audio file 'snd_tankcannon_3' not found in cache!
Audio file 'snd_tankcannon_1' not found in cache!
Audio file 'snd_tankcannon_4' not found in cache!
Audio file 'snd_tankcannon_2' not found in cache!
*writing audio file snd_track_1.ogg...
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ACRV
Writing Chunk... SEQN
Writing Chunk... TAGS
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... DFNC
Writing Chunk... STRG
Stats : GMA : Elapsed=1187,9495
Stats : GMA : sp=35,au=15,bk=0,pt=0,sc=29,sh=0,fo=2,tl=0,ob=27,ro=4,da=0,ex=0,ma=124,fm=0xB18D6DEC0220
DoSteam
Igor complete.
[Run] Run game
Options: Z:/Armored_Ca_C27F2453_95BE941B\MainOptions.json
X://windows/x64/Runner.exe -game "Y:/Armored_Carnage_1E9529C9_VM\Armored Carnage.win"
Setting scheduler resolution to 1
Attempting to set gamepadcount to 12
DirectX11: Using hardware device
Collision Event time(microsecs)=14
Total memory used = 7988960(0x0079e6e0) bytes
**********************************.
Entering main loop.
**********************************.
Attempting to set gamepadcount to 0
Not shutting down steam as it is not initialised
Script_Free called
Unsetting previous scheduler resolution of 1
X://windows/x64/Runner.exe DONE (0)
Igor complete.
elapsed time 00:00:04.7045149s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.3.434/bin/Igor.exe" -j=8 -options="C:\Users\jonat\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 07/17/2021 17:32:26
"cmd" /c subst Z: /d
elapsed time 00:00:00.0637790s for command "cmd" /c subst Z: /d started at 07/17/2021 17:32:30
"cmd" /c subst Y: /d
elapsed time 00:00:00.0708369s for command "cmd" /c subst Y: /d started at 07/17/2021 17:32:30
"cmd" /c subst X: /d
elapsed time 00:00:00.0693402s for command "cmd" /c subst X: /d started at 07/17/2021 17:32:31
SUCCESS: Run Program Complete
Last edited: