G
Guest User 1
Guest
This is a screenshot of my computer with my project as of yet. You will notice that the game is extremely pixel-y, yet each one of those block images is 128px across. They are part of a background on which I have placed all the required images so far with a big gap as without the gap, lines were appearing on the screen where interpolation was creating bleed from surrounding images. This screenshot is with it turned off. I am not using views and this room is 1600x1000 with no other objects in it other than the main one which is creating all the tiles, it's create event code of which is shown on the left. These are 1080p monitors so it should display fine and it was when I only had one tile per background image.
Could someone explain why this is happening? And how it can be fixed.
Thanks for any help.
Could someone explain why this is happening? And how it can be fixed.
Thanks for any help.