N
NeZvers
Guest
Even tho I've done platformer system from the ground several times I hit the wall again and again - what's next?
So I just wrote a checklist to know what I need to do when I do it next time.
Please share your ideas and maybe points I should include in my list.
So I just wrote a checklist to know what I need to do when I do it next time.
Please share your ideas and maybe points I should include in my list.
Code:
character
collision
block
slope
platforms
static
moving
disappearing
movement
acc/ dcc
jump/ doublejump
wallslide
state machine
stats
health points
action
melee
collision
range attack
directions
horizontal
8 directions
360 degree
bullet spawn offset
collision
step
hitscan
rate of fire
input_object
separate buttons
bitshifted variable
Code:
camera
resolution
movement
follow
lerp variable
boundry size
y offset variable
look forward
distance variable
move_to
speed variable
switch to state
follow_between_mouse
amount variable
mouse_border
border size variable
move speed variable
mouse_drag
camera_shake
ammount
length
Code:
pickups
HP
pover-up
1-up
coin
Code:
User interface
GUI
HP
lives
score
menu
ds_ based
object based
save/load
pause
Code:
Enemy types
runner
critter
shielded front
fly to player
continuously
set destination
set hight to dash
pssing through the screen
shielded
turret
sliding obstacle
mine
thrower
jumper
abyss jumper
air fan
suicide bomb
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