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Windows Game Desgin Help

Discussion in 'Game Design, Development And Publishing' started by Kevinnick12, Jun 11, 2019.

  1. Kevinnick12

    Kevinnick12 Member

    Jun 8, 2019

    I was wondering if there were any assets or any tutorials on how to make a game like Hollow Knight. I primarily need help with setting up the levels and setting up camera. If anyone has information that could help me I would love to check it out

    Thank you,

    Kevin Patel
  2. rIKmAN

    rIKmAN Member

    Sep 6, 2016
    Shaun Spalding has platformer tutorials for both GMS 1.4 and GMS2.

    You aren't going to have made Hollow Knight at the end of them, but they will give you a good understanding of the various mechanics and controls involved in creating a platformer game which you can then build on as you grow in experience.
  3. Yal

    Yal GMC Memer GMC Elder

    Jun 20, 2016
    There's quite a lot more that goes into making a metroidvania (HK's genre), apart from making a functional platformer you need to think about stuff like...
    • How do I make the player figure out where to go next while still making it feel like they're exploring unknown territory instead of checking off a checklist?
    • If the game is story based, how do I make sure the player can't find unintended shortcuts to see events out of order?
    • Are the upgrades fun to use and feel rewarding?
    • How do I make sure the player doesn't get trapped in an unescapable situation due to missing a required upgrade?
    • How do I make each area feel different?
    • How do I make exploration feel fun and rewarding?
    You might enjoy the ongoing season of Boss Keys, which is going through the most famous metroidvanias starting with Metroid 1... it's more on the game design side than the code side, but you need both to make good games, after all.
    rIKmAN likes this.

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