• Hello [name]! Thanks for joining the GMC. Before making any posts in the Tech Support forum, can we suggest you read the forum rules? These are simple guidelines that we ask you to follow so that you can get the best help possible for your issue.

GMS 2.3+ Game Crashes on Opera GX

gdkid

Member
Hi guys

I update GMS to the latest version, and tried to test some old projects on OperaGX.

However, the game keeps crashing on OperaGX (while it's running properly on other platforms like Windows or Android)

Here's what the console shows
GML:
***************************************
*  YoYo Games Emscripten Runner V2.0  *
***************************************
CommandLine: -game game.unx
ExeName= 082fdef8
MemoryManager allocated: 27602
GAMEPAD: Initialising SDL support
Attempting to set gamepadcount to 4
GAMEPAD: Setting up initial connections
GAMEPAD: Number of detected joysticks/controllers: 0
OpenGL: version string OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))
OpenGL: vendor string WebKit
OpenGL GLSL: version string OpenGL ES GLSL ES 3.00 (WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium))
Extensions:
EXT_color_buffer_float EXT_color_buffer_half_float EXT_disjoint_timer_query_webgl2 EXT_float_blend EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_norm16 KHR_parallel_shader_compile OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context WEBGL_multi_draw GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_disjoint_timer_query_webgl2 GL_EXT_float_blend GL_EXT_texture_compression_rgtc GL_EXT_texture_filter_anisotropic GL_EXT_texture_norm16 GL_KHR_parallel_shader_compile GL_OES_texture_float_linear GL_WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_debug_renderer_info GL_WEBGL_debug_shaders GL_WEBGL_lose_context GL_WEBGL_multi_draw
Anisotropic filtering supported, max aniso 16
Texture #1 16,16
Texture #2 16,16
Texture #1 16,16
Texture #2 16,16
finished(2)!!
Texture #1 1,1
Texture #2 1,1
finished(2)!!
Collision Event time(microsecs)=0
 
Top