Game Crash

Discussion in 'Legacy GameMaker Community Tech Support' started by Bunelee, Nov 2, 2018.

  1. Bunelee

    Bunelee Member

    Joined:
    Oct 30, 2018
    Posts:
    20
    Hi everyone... I know I am very late to this convo, but I REALLY need help.
    So it has been around 9 months I have been working on a 3d first person shooter.
    Suddenly, when I switch rooms, the game crashes weirdly, with no error message.

    Here is the compile data.
    Compile started: 9:27:59 PM
    "C:\Users\user\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /c /m=win /config="Default" /tgt=64 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=4 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1767 /gn="Project2" /td="C:\Users\user\AppData\Local\Temp" /cd="C:\Users\user\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="127.0.0.1" /hprt="51268" /o="C:\Users\user\AppData\Local\Temp\gm_ttt_65303\gm_ttt_48013" "C:\Users\user\Desktop\Project2.gmx-20180811T123131Z-001\Project2.gmx\Project2.project.gmx"
    Reading project file....Warning : Unable to find audio resource "explosion"- using default sound (Windows Ding)
    finished.
    Compile Constants...finished.
    Remove DnD...finished.
    Compile Scripts...finished.
    Compile Objects...finished.
    Compile Timelines...finished.
    Compile Triggers...finished.
    Compile Rooms...finished.
    Compile Extensions...finished.
    Global scripts...finished.
    Final Compile...Warning : gml_Object_OBJ_CAM_SHOOT_StartRoomEvent_1(3) : variable SaveFile name clashes with a global variable of same name
    Warning : gml_Object_OBJ_CAM_SHOOT_StartRoomEvent_1(5) : variable SaveFile name clashes with a global variable of same name
    Warning : gml_Object_OBJ_CAM_SHOOT_StartRoomEvent_1(6) : variable SaveFile name clashes with a global variable of same name
    Warning : gml_Object_object82_StartRoomEvent_1(3) : variable SaveFile name clashes with a global variable of same name
    Warning : gml_Object_object82_StartRoomEvent_1(5) : variable SaveFile name clashes with a global variable of same name
    Warning : gml_Object_object82_StartRoomEvent_1(6) : variable SaveFile name clashes with a global variable of same name
    finished.
    Saving IFF file... C:\Users\user\AppData\Local\Temp\gm_ttt_65303\gm_ttt_48013\Project2.win
    Writing Chunk... GEN8
    Writing Chunk... OPTN
    Writing Chunk... LANG
    Writing Chunk... EXTN
    Writing Chunk... SOND
    Converting Devastation to Ogg with bit rate 192, quality 3, mono @ 44100Hz
    Converting gun_sound to Ogg with bit rate 192, quality 3, mono @ 44100Hz
    Converting Reload to Ogg with bit rate 512, quality 6, mono @ 44100Hz
    Converting walk_sound to Ogg with bit rate 192, quality 3, mono @ 44100Hz
    Converting Suspense to Ogg with bit rate 512, quality 6, mono @ 48000Hz
    Converting AlienDie to Ogg with bit rate 512, quality 6, mono @ 48000Hz
    Converting B_Bird to Ogg with bit rate 192, quality 3, mono @ 44100Hz
    Converting BGmusic to Ogg with bit rate 512, quality 6, mono @ 48000Hz
    Converting sound9 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
    Converting cscenesong to Ogg with bit rate 320, quality 5, mono @ 48000Hz
    Converting Windows Ding to Ogg with bit rate 512, quality 6, mono @ 48000Hz
    Converting Garble to Ogg with bit rate 192, quality 3, mono @ 48000Hz
    Converting SCREECH to Ogg with bit rate 512, quality 6, mono @ 44100Hz
    Converting walk2 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
    Converting blizzard to Ogg with bit rate 192, quality 3, mono @ 44100Hz
    Converting sound12 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
    Converting sound13 to Ogg with bit rate 512, quality 6, mono @ 44100Hz
    Converting sgSound to Ogg with bit rate 512, quality 6, mono @ 48000Hz
    Converting wind2 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
    *writing audio file gun_sound.ogg...
    *writing audio file walk_sound.ogg...
    *writing audio file Devastation.ogg...
    *writing audio file Reload.ogg...
    *writing audio file B_Bird.ogg...
    *writing audio file AlienDie.ogg...
    *writing audio file BGmusic.ogg...
    *writing audio file Suspense.ogg...
    *writing audio file Windows Ding.ogg...
    *writing audio file sound9.ogg...
    *writing audio file Garble.ogg...
    *writing audio file cscenesong.ogg...
    *writing audio file sound12.ogg...
    *writing audio file sound13.ogg...
    *writing audio file SCREECH.ogg...
    *writing audio file blizzard.ogg...
    *writing audio file wind2.ogg...
    *writing audio file walk2.ogg...
    Writing Chunk... AGRP
    Writing Chunk... SPRT
    Writing Chunk... BGND
    Writing Chunk... PATH
    Writing Chunk... SCPT
    Writing Chunk... GLOB
    Writing Chunk... SHDR
    Writing Chunk... FONT
    Writing Chunk... TMLN
    Writing Chunk... OBJT
    Writing Chunk... ROOM
    Writing Chunk... DAFL
    Writing Chunk... TPAGE
    Texture Group - __YY__0b_spr_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__10sprite52_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__11sprite41_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__12sprite44_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__13sprite45_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__14SPR_TEX_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__15curtain_TEX_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__16Blood_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__17healthbar_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__17healthbar_YYG_AUTO_GEN_TEX_GROUP_NAME_1
    Texture Group - __YY__17healthbar_YYG_AUTO_GEN_TEX_GROUP_NAME_2
    Texture Group - __YY__17healthbar_YYG_AUTO_GEN_TEX_GROUP_NAME_3
    Texture Group - __YY__17healthbar_YYG_AUTO_GEN_TEX_GROUP_NAME_4
    Texture Group - __YY__17healthbar_YYG_AUTO_GEN_TEX_GROUP_NAME_5
    Texture Group - __YY__18gt_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__1floor_tex_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__2gun_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__3SPR_GUN_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__4sprite8_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__5sprite10_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__6sprite20_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__7sprite22_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__8wall_tex_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__9sprite39_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__back_bui30
    Texture Group - __YY__back_grass19
    Texture Group - __YY__back_gun22
    Texture Group - __YY__back_metal23
    Texture Group - __YY__back_polishWood27
    Texture Group - __YY__back_rea_34
    Texture Group - __YY__back_tree46
    Texture Group - __YY__back_wood24
    Texture Group - __YY__background1421
    Texture Group - __YY__background1631
    Texture Group - __YY__background1732
    Texture Group - __YY__background2035
    Texture Group - __YY__background3848
    Texture Group - __YY__background3920
    Texture Group - __YY__background4047
    Texture Group - __YY__background425
    Texture Group - __YY__background4650
    Texture Group - __YY__background4851
    Texture Group - __YY__background5352
    Texture Group - __YY__background5453
    Texture Group - __YY__cd_texture49
    Texture Group - __YY__FIREBALL45
    Texture Group - __YY__grassTex36
    Texture Group - __YY__MGTEX44
    Texture Group - __YY__sgtex54
    Texture Group - __YY__sky39
    Texture Group - __YY__suun40
    Texture Group - __YY__ter4tex43
    Texture Group - __YY__tex_sky33
    Texture Group - __YY__texFlash37
    Texture Group - __YY__texLightBulb38
    Texture Group - __YY__texter241
    Texture Group - __YY__texture_gun26
    Texture Group - __YY__tree_s42
    Texture Group - __YY__TV_TEX29
    Texture Group - __YY__wallTex28
    Texture Group - Default
    Writing Chunk... CODE
    Writing Chunk... VARI
    Writing Chunk... FUNC
    Writing Chunk... STRG
    Writing Chunk... TXTR
    0 Compressing texture... writing texture texture_0.png...
    1 Compressing texture... writing texture texture_1.png...
    2 Compressing texture... writing texture texture_2.png...
    3 Compressing texture... writing texture texture_3.png...
    4 Compressing texture... writing texture texture_4.png...
    5 Compressing texture... writing texture texture_5.png...
    6 Compressing texture... writing texture texture_6.png...
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    9 Compressing texture... writing texture texture_9.png...
    10 Compressing texture... writing texture texture_10.png...
    11 Compressing texture... writing texture texture_11.png...
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    14 Compressing texture... writing texture texture_14.png...
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    80 Compressing texture... writing texture texture_80.png...
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    94 Compressing texture... writing texture texture_94.png...
    95 Compressing texture... writing texture texture_95.png...
    96 Compressing texture... writing texture texture_96.png...
    97 Compressing texture... writing texture texture_97.png...
    98 Compressing texture... writing texture texture_98.png...
    Writing Chunk... AUDO
    Writing Chunk... SCPT
    Writing Chunk... DBGI
    Writing Chunk... INST
    Writing Chunk... LOCL
    Writing Chunk... STRG
    Stats : GMA : Elapsed=88777.8702
    Stats : GMA : sp=99,au=19,bk=57,pt=0,sc=53,sh=1,fo=6,tl=0,ob=140,ro=29,da=26,ex=0,ma=2698,fm=0x900093255DFC2DA4
    Asset Compile finished: 9:29:34 PM
    -----------------------------------------------------------
    executing C:\Users\user\AppData\Local\Temp\gm_ttt_65303\gm_ttt_48013\Project2.win
    -----------------------------------------------------------
    "C:\Users\user\AppData\Roaming\GameMaker-Studio\Runner.exe" -game "C:\Users\user\AppData\Local\Temp\gm_ttt_65303\gm_ttt_48013\Project2.win"
    Attempting to set gamepadcount to 12
    Decoding ogg sgSound.mp3 ...
    Total memory used = 77434066(0x049d8cd2) bytes
    Compile finished: 9:30:04 PM
    me


    Please help if you can. Thanks.

    The room isn't loading, and the game is crashing before it. I would've used backups, but I cleared them a few days ago for GOD KNOWS what reason... I am so worried
     
    Last edited by a moderator: Nov 2, 2018
  2. JoltJab

    JoltJab Member

    Joined:
    Oct 12, 2016
    Posts:
    65
    are you getting an error screen that pops up when the game crashes? If so can we see what's written on it?
     
  3. FrostyCat

    FrostyCat Member

    Joined:
    Jun 26, 2016
    Posts:
    3,691
    The top of your compiler output contains some pretty obvious project-level errors.
    Code:
    Reading project file....Warning : Unable to find audio resource "explosion"- using default sound (Windows Ding)
    
    Code:
    Final Compile...Warning : gml_Object_OBJ_CAM_SHOOT_StartRoomEvent_1(3) : variable SaveFile name clashes with a global variable of same name
    Warning : gml_Object_OBJ_CAM_SHOOT_StartRoomEvent_1(5) : variable SaveFile name clashes with a global variable of same name
    Warning : gml_Object_OBJ_CAM_SHOOT_StartRoomEvent_1(6) : variable SaveFile name clashes with a global variable of same name
    Warning : gml_Object_object82_StartRoomEvent_1(3) : variable SaveFile name clashes with a global variable of same name
    Warning : gml_Object_object82_StartRoomEvent_1(5) : variable SaveFile name clashes with a global variable of same name
    Warning : gml_Object_object82_StartRoomEvent_1(6) : variable SaveFile name clashes with a global variable of same name
    
    Load that sound again, rename the duplicated variable names, and keep fixing everything the compiler flags down until it builds without warnings.

    If the crash happens when switching rooms, put a breakpoint in the part leading to the room_goto() line and use the debugger to step through it until it crashes. The last line is where the crash happens.

    The number of textures involved in your build also suggests a problem with running out of RAM or video memory. Have Task Manager running alongside your game and see if your game's RAM usage is always going up. You should also try manually managing texture groups.

    PS: Please STOP hijacking topics that don't belong to you and STOP bumping up topics from 2017. Being desperate doesn't give you the license to spam up the GMC. I lost three 2-year-long projects a decade ago as a teenager and I had the sense to keep it to myself.
     
  4. Bunelee

    Bunelee Member

    Joined:
    Oct 30, 2018
    Posts:
    20
    Hey guys! I'm so sorry that I forgot to reply to this post! Anyway...
    I'm super scared as the game's still crashing.
    Here is my new compile code (I fixed everything FrostyCat told me to, but it still crashes)


    Compile started: 5:37:24 PM
    "C:\Users\user\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /c /m=win /config="Default" /tgt=64 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=4 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1773 /gn="Project2" /td="C:\Users\user\AppData\Local\Temp" /cd="C:\Users\user\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="127.0.0.1" /hprt="51268" /o="C:\Users\user\AppData\Local\Temp\gm_ttt_86820\gm_ttt_70297" "C:\Users\user\Desktop\Project2.gmx-20180811T123131Z-001\Project2.gmx\Project2.project.gmx"
    Reading project file....finished.
    Compile Constants...finished.
    Remove DnD...finished.
    Compile Scripts...finished.
    Compile Objects...finished.
    Compile Timelines...finished.
    Compile Triggers...finished.
    Compile Rooms...finished.
    Compile Extensions...finished.
    Global scripts...finished.
    Final Compile...finished.
    Saving IFF file... C:\Users\user\AppData\Local\Temp\gm_ttt_86820\gm_ttt_70297\Project2.win
    Writing Chunk... GEN8
    Writing Chunk... OPTN
    Writing Chunk... LANG
    Writing Chunk... EXTN
    Writing Chunk... SOND
    Converting sgSound to Ogg with bit rate 512, quality 6, mono @ 48000Hz
    *writing audio file gun_sound.ogg...
    *writing audio file walk_sound.ogg...
    *writing audio file Devastation.ogg...
    *writing audio file Reload.ogg...
    *writing audio file B_Bird.ogg...
    *writing audio file AlienDie.ogg...
    *writing audio file BGmusic.ogg...
    *writing audio file Suspense.ogg...
    *writing audio file explosion.ogg...
    *writing audio file sound9.ogg...
    *writing audio file Garble.ogg...
    *writing audio file cscenesong.ogg...
    *writing audio file sound12.ogg...
    *writing audio file sound13.ogg...
    *writing audio file SCREECH.ogg...
    *writing audio file blizzard.ogg...
    *writing audio file sgSound.ogg...
    *writing audio file wind2.ogg...
    *writing audio file walk2.ogg...
    *writing audio file Sad.ogg...
    *writing audio file expl.ogg...
    *writing audio file crash.ogg...
    Writing Chunk... AGRP
    Writing Chunk... SPRT
    Writing Chunk... BGND
    Writing Chunk... PATH
    Writing Chunk... SCPT
    Writing Chunk... GLOB
    Writing Chunk... SHDR
    Writing Chunk... FONT
    Writing Chunk... TMLN
    Writing Chunk... OBJT
    Writing Chunk... ROOM
    Writing Chunk... DAFL
    Writing Chunk... TPAGE
    Texture Group - __YY__0b_spr_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__10sprite52_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__11sprite41_YYG_AUTO_GEN_TEX_GROUP_NAME_0
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    Texture Group - __YY__17healthbar_YYG_AUTO_GEN_TEX_GROUP_NAME_1
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    Texture Group - __YY__AlPal46
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    Texture Group - Default
    Writing Chunk... CODE
    Writing Chunk... VARI
    Writing Chunk... FUNC
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    218 Compressing texture... writing texture texture_218.png...
    Writing Chunk... AUDO
    Writing Chunk... SCPT
    Writing Chunk... DBGI
    Writing Chunk... INST
    Writing Chunk... LOCL
    Writing Chunk... STRG
    Stats : GMA : Elapsed=5784.5754
    Stats : GMA : sp=109,au=22,bk=135,pt=0,sc=54,sh=1,fo=7,tl=0,ob=238,ro=51,da=119,ex=1,ma=2517,fm=0x900093255DFC2DA4
    Asset Compile finished: 5:37:42 PM
    -----------------------------------------------------------
    executing C:\Users\user\AppData\Local\Temp\gm_ttt_86820\gm_ttt_70297\Project2.win
    -----------------------------------------------------------
    "C:\Users\user\AppData\Roaming\GameMaker-Studio\Runner.exe" -game "C:\Users\user\AppData\Local\Temp\gm_ttt_86820\gm_ttt_70297\Project2.win"
    Attempting to set gamepadcount to 12
    Compile finished: 5:38:05 PM



    Seems fine to me (the compile code) but I really have no clue what's going on! Please help me. Thank you to everyone who does!
    Cheers
     
  5. Bunelee

    Bunelee Member

    Joined:
    Oct 30, 2018
    Posts:
    20
    I'm not even using gamepads in my game!
     

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