IGameArt
Member
So I have this game, it works perfectly when I compile to VM, but I have some issues when it comes to compiling it with the YYC module for windows.
The main problem is that several enemies will just randomly disappear in the middle of a dog fight. The thing that these enemies all have in common is that they are controlled by different instances of the same controller object. The only time they are supposed to clear themselves from the game is either when they're destroyed in combat or they've finished their path and left the screen.
Essentially my question is this, how do I debug this if it only happens on the YYC module?
The main problem is that several enemies will just randomly disappear in the middle of a dog fight. The thing that these enemies all have in common is that they are controlled by different instances of the same controller object. The only time they are supposed to clear themselves from the game is either when they're destroyed in combat or they've finished their path and left the screen.
Essentially my question is this, how do I debug this if it only happens on the YYC module?