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Game becomes blur when tilemap becomes bigger

Discussion in 'Programming' started by krugen, Jul 31, 2019.

  1. krugen

    krugen Member

    Joined:
    Jan 24, 2019
    Posts:
    180
    My current tilemap is about 5k x 5k. I have a few cameras working, the images displayed by the tilemap camera blurs out a little while other contents are pixel perfect. What setting am I supposed to tweak about?

    Will the same issue occur for other type of layer?

    Edit: sorry, not tilemap, it's a tilemap but it is in .png. I put it in the background layer.
     
    Last edited: Jul 31, 2019
  2. marasovec

    marasovec Member

    Joined:
    Sep 15, 2016
    Posts:
    333
    What if you disable pixel interpolation?
     
  3. krugen

    krugen Member

    Joined:
    Jan 24, 2019
    Posts:
    180
    I chopped and re import the picture by parts, it is working normally now.
     
  4. NightFrost

    NightFrost Member

    Joined:
    Jun 24, 2016
    Posts:
    1,981
    A 5k*5k image would not fit to a texture page, their default size is 2048*2048 (can be set larger), it would get scaled to fit which would cause issues with image quality. Chopping into parts and importing those was the correct decision.
     

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