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GALACTIVORE - 2D Retro action-platformer

Discussion in 'Work in Progress' started by Invisible hand corp, Feb 2, 2020.

  1. Invisible hand corp

    Invisible hand corp Member

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    Feb 2, 2020
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    7
    GALACTIVORE is a 2D retro action-platformer I´ve been working on sporadically since 2013.

    I felt it was time to wrap up a demo version and get some feedback on it, so here it is.

    The game is set in the year 2068. You play a lone traveller that get caught up in the biggest conflict of the galaxy. The current version features three levels, two boss fights and and two additional ammo types for your arsenal.

    Any feedback is greatly appreciated!'

    UPDATE: Version 1.02 is available!

    News in version 1.02:

    -New enemy type
    -Tweaked levels
    -Slight graphical changes
    -Added squishy sound
    -Faster player movement
    -Updated player sprite
    -Fixed minor bugs
    -Unintentionally added bugs(?)

    Try it and let me know what you think!

    Download demo version 1.02 for Windows here:
    https://invisible-hand-corp.itch.io/galactivore-demo-version


    Website: https://invisiblehandcorp.wordpress.com/

    Screenshots:
    [​IMG]
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    Last edited: Feb 14, 2020 at 5:31 PM
  2. Toque

    Toque Member

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    Looks great.
     
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  3. Invisible hand corp

    Invisible hand corp Member

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    Thanks!
     
    Red Phantom likes this.
  4. JacktheBlindRabbit

    JacktheBlindRabbit Member

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    Dec 14, 2017
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    Hi Kris :)
    It looks great indeed, I find that the art-style is simple, yet stands out!
    Particularly like the backgrounds and the overall retro style
    Music & sounds are awesome (really like the menu's music!)

    Gameplay is fun but to be honest I'm under the impression that it feels too slow, that's only my though.
    I mean it probably fits the genre.

    Cool game overall ! Eager to see the improvements
     
    Last edited: Feb 4, 2020
    Red Phantom likes this.
  5. Invisible hand corp

    Invisible hand corp Member

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    Thanks for your feedback!

    I have thought a bit about the game being too slow myself, and i’m probably gonna change it so the whole game is 60 fps. That might make it feel faster. Otherwise i’ll Just have to speed it up another way.

    I think the reason I made it in that pace is that I’m in pal territory and thats how I percieve retro games to be :)
     
  6. pixeltroid

    pixeltroid Member

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    looks like a game that I might enjoy! :)

    I'll give it a try later on.

    good work on the graphics!
     
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  7. Invisible hand corp

    Invisible hand corp Member

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    Awesome! Let me know what you think. Always looking to improve on it.
     
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  8. Red Phantom

    Red Phantom Member

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    First of all I want to say that this game is already great and has even more potential, I personally enjoyed it very much. I can tell you've put a lot of effort into the game and I think it has payed off.

    Things I personally really liked about the game:
    • The red and grey enemy boss character: his graphics, the fight with him and the intro cut scene with him.
    • The gameplay mechanics (crouching, shooting, jumping)
    • The dripping sewer pipes
    • The bat enemies
    • The brown and green big alien enemies.
    • The visuals/graphics in general: red and green HUD, starry sky background, red structures in the background, mountains in the background, platforms. machines, brick and pipe system in background, walls
    • The music
    Things I personally didn't like about the game and that I think could improve:
    • Accessibility: I had to get a download link sent to my email to download the game. I suggest putting the game on gamejolt or itch.io to make the download easier and this would also put your game out there a bit more.
    • Main character: This is being really picky but I feel like the main character could have a bit more... character. If he/she could perhaps be a bit more unique/special/interesting in some way. Maybe give him/her an ammo belt or change the colours to something more serious like purple or orange or green (but perhaps these colours might not work with your game)
    • The standing stance of the main character: this is also really picky but it looks a bit awkward with the direction the feet are pointed.
    • The main character's movement speed: I feel as though most people want decently fast paced games (although not too fast). I feel if you increased the player's speed by 1.5x or even just 1.25x this would make the game feel a bit more intense, faster-paced and enjoyable.
    • Difficulty: I think the difficulty could be turned down just slightly considering this is only the first planet of the game: less green liquid slime pits (which cause you to die instantly), more health packs dropped.
    Capture2.PNG
     
  9. pixeltroid

    pixeltroid Member

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    I second this.

    @Invisible hand corp

    Gamejolt or itch not only makes it easier for people to download and access your game, it would also give your game a lot of exposure.
     
    Red Phantom likes this.
  10. Invisible hand corp

    Invisible hand corp Member

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    Thank you very much! Thats great feedback!

    The next iteration Will be easier for sure. I think I know what part of the level youre talking about.

    About the other things you mentioned regarding the players look and speed Ive thought about them and plan to have them fixed. Hadnt thought about the feet though, and now I won’t be able to unsee it :)

    Thanks for the tip about itch.io. Just learned about the site the other day!
     
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  11. Invisible hand corp

    Invisible hand corp Member

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    Thanks! I’ll get on that!
     
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  12. Invisible hand corp

    Invisible hand corp Member

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    Version 1.02 is available!

    News in version 1.02:

    -New enemy type
    -Tweaked levels
    -Slight graphical changes
    -Added squishy sound
    -Faster player movement
    -Updated player sprite
    -Fixed minor bugs
    -Unintentionally added bugs(?)

    Download link is in the first post of the thread.
     

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