Weastøne Entertainment
Member
Hi there,
First of all, I apologize if this question has been resolved alredy, but I have searched for ages and haven't found the "solution" (maybe "idea" would fit better), as well as if I haven't posted this question in the right place.I am developing a project and I have managed to toggle between the original screen and the fullscreen (via "
if window.get.fullscreen() {
// Turn off
window.set.fullscreen(false);
} else {
// Turn on
winde.set.fullscreen(true);
}". The problem is that when fullscreen, the scale of the text (draw GUI event) remains the same size, so my signs, stats and pause menu look smaller than expected (referred to the original size).
I am searching/trying to do something that allows me to adjust the text "size" (or scale) to "???" when fullscreen and to set it back to the original when normal screen, so it would always look the same (proportion). Thanks in advance!
First of all, I apologize if this question has been resolved alredy, but I have searched for ages and haven't found the "solution" (maybe "idea" would fit better), as well as if I haven't posted this question in the right place.I am developing a project and I have managed to toggle between the original screen and the fullscreen (via "
if window.get.fullscreen() {
// Turn off
window.set.fullscreen(false);
} else {
// Turn on
winde.set.fullscreen(true);
}". The problem is that when fullscreen, the scale of the text (draw GUI event) remains the same size, so my signs, stats and pause menu look smaller than expected (referred to the original size).
I am searching/trying to do something that allows me to adjust the text "size" (or scale) to "???" when fullscreen and to set it back to the original when normal screen, so it would always look the same (proportion). Thanks in advance!