P
PixHil Entertainment
Guest
Hello all,
So far I've been developing features for an RTS (real time strategy) using pure GML with no extensions or tutorials. I believe I'm filling a gap in the GM marketplace as there are bits and pieces but nothing to the extent I wanted. All art, sounds and scripts will be available when it comes time to publish.
A little about me, I'm currently a full-time Software Engineer with a Bachelors of Computer Science and a minor in game development. I love building software and games for other people and believe Game Maker is a great way to express my passion.
So basically, I would like to ask the community what features they would love to see in an ambitious project like this. I have plenty of ideas but I'd rather target the community directly. As GML is a notoriously 'flexible' language prone to being unmaintainable for bigger projects, I've developed a maintainable and reusable set of GML guidelines I'll be following throughout the project to prevent 'spaghetti code' and also break down each section into modules which can be easily extracted for any project, not just the RTS genre.
Thus far, I have completed the following:
I would also like to know what people would pay for a project like this? I was thinking when it's done listing it for around $9.99 if that's reasonable?
The screenshot is a very early alpha without art.
EDIT:
Hey guys here is a quick update video I created real quick to show off some new features. It's extremely early alpha so the art isn't quite there yet.
UPDATE:
Hey guys, just a quick update.
Group forming and movement has been basically implemented, few minor issues with obstacle avoidance you could probably notice in the video.
Another major breakthrough is the dynamic shadow system which in my opinion really makes the map pop a little more.
later a day/night system will be implemented similar to the one in Warcraft 3.
Future plans are to make a larger map, camera panning, minimap and soon to have a scene building tool (map editor) because GMS2 lacks some features I want to make map creation simpler and prettier as some things need to be solved at runtime.
Anyway, progress is smooth. I'm still working full time and I have two side projects including this one so I can only make changes so quickly.
Thanks for the support!
Cheers,
Blake
So far I've been developing features for an RTS (real time strategy) using pure GML with no extensions or tutorials. I believe I'm filling a gap in the GM marketplace as there are bits and pieces but nothing to the extent I wanted. All art, sounds and scripts will be available when it comes time to publish.
A little about me, I'm currently a full-time Software Engineer with a Bachelors of Computer Science and a minor in game development. I love building software and games for other people and believe Game Maker is a great way to express my passion.
So basically, I would like to ask the community what features they would love to see in an ambitious project like this. I have plenty of ideas but I'd rather target the community directly. As GML is a notoriously 'flexible' language prone to being unmaintainable for bigger projects, I've developed a maintainable and reusable set of GML guidelines I'll be following throughout the project to prevent 'spaghetti code' and also break down each section into modules which can be easily extracted for any project, not just the RTS genre.
Thus far, I have completed the following:
- Finite State Machine
- Comprehensive Multi-Selection
- Advanced Path Finding algorithms
- Basic 'Worker' AI
- Multiple resources and automated gathering
- In-depth Fog of War (Different resolutions for better performance)
- Unit and Building definitions
- Basic 'flocking' and unit separation algorithms
- Debugging visuals
- Multiple team definitions
- Full-functioning Enemy and ally AI
- Unit way-point paths
- Multiple units (warrior, archer, mage? priest)
- Hero Unit (basic RPG elements)
- Various buildings
- More maps
- Detailed Art and animation
- In-depth setting and map selection
- Mini-map
- Multiplayer
- Customisable units
I would also like to know what people would pay for a project like this? I was thinking when it's done listing it for around $9.99 if that's reasonable?
The screenshot is a very early alpha without art.
EDIT:
Hey guys here is a quick update video I created real quick to show off some new features. It's extremely early alpha so the art isn't quite there yet.
UPDATE:
Hey guys, just a quick update.
Group forming and movement has been basically implemented, few minor issues with obstacle avoidance you could probably notice in the video.
Another major breakthrough is the dynamic shadow system which in my opinion really makes the map pop a little more.
later a day/night system will be implemented similar to the one in Warcraft 3.
Future plans are to make a larger map, camera panning, minimap and soon to have a scene building tool (map editor) because GMS2 lacks some features I want to make map creation simpler and prettier as some things need to be solved at runtime.
Anyway, progress is smooth. I'm still working full time and I have two side projects including this one so I can only make changes so quickly.
Thanks for the support!
Cheers,
Blake
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