J
JohnJ
Guest
Hello, I am relatively new to GameMaker 2, I am trying to make it so that, when the WHOLE collision box of the Player sprite is on the Water object, then the Player sprite to change to another one that I have made. Currently, the sprite changes when even just 1 pixel of the collission box is on the water, what code should I input, and where, to make it so that the game checks to make sure that the player sprite's collision box is fully in the water before changing the sprite?