Windows Froghosts | Trailer + Release | Old Style Shooter

Discussion in 'Work in Progress' started by newtinn, Jan 10, 2018.

  1. newtinn

    newtinn Member

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    Join our Discord: https://discord.gg/xrxwXn7

    Welcome to the Froghosts page!

    Froghosts is a old style shooter where you are set as a frog like character trying to escape a house you got stuck in. To get out of the house you need to destroy spawners making enemies and defeat bosses to get out the house.
    Download it here on 25th October: https://newtinn.itch.io/froghosts

    I've just released the game! If you want to know new changes/additions to the game you can join the Discord and know new features before everyone else.

    Enjoying the game? Join our discord:
    https://discord.gg/xrxwXn7

    Features in the game:
    • Many enemies
    • Random room generation
    • Portal to go room to room
    • 3 Bosses
    • 5 Selectable Characters

    Screenshots:
    [​IMG]

    [​IMG]
     
    Last edited: Sep 28, 2018
  2. FROGANUS

    FROGANUS Member

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    yo! played 0.7 a few times, defeated the tie guy, but didn't get past the next room.
    i like the frog character and the simple retro colors and look is pretty nice. the level gen seems to work well.

    with the gameplay however, found some frustrations. most noticeably, the player's mobility seems limited. frog moves slower than enemies, and when you walk diagonally into a wall you stick to it rather than brush sideways, which would be much nicer especially when the levels tend to have narrow gaps to run between. i found myself not moving around to engage the enemy, but just finding one spot to stand and hope they don't catch up with my firing rate. (oh yeah, also the firing rate seemed strange). i always recommend for shooters that if you hold fire it shoots automatically, at least at a moderate rate. i don't think a game should necesarily require furious buttons/clicking (tho its debatable)..

    the way the monsters spawn by just immediately popping up is kinda annoying too. i'd recommend a few frames of glowing or something to indicate that they are teleporting in or emerging from their pod or whatever.. some little indications like that throughout could help. (for instance also enemy death animations, bullet shot and hit animations, etc)..

    so yeah just some random ideas for what it's worth, keep up the good work my friend!
     
  3. Blackened

    Blackened Guest

    I fail to see the "NES Style" in this at all.

    My preference would be to have elements such as score in the field of play and in real time. The current setup does nothing for me if I cannot see the points I am racking up.
     
  4. newtinn

    newtinn Member

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    Thanks for the comment! I can see why this would annoy you, I was trying to see the problems in the game. Now I can see some problems I need to solve!
     
  5. newtinn

    newtinn Member

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    I can get why you can't see the NES style, BUT CLEARLY the score is shown in the top left by the health.
     
  6. Lonewolff

    Lonewolff Member

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    Nice effort.

    Only thing I noticed was the diagonals are off. The player moves faster diagonally than it does on the X and Y.

    You need to multiply movement by 0.707 if both a vertical and horizontal key are pressed at the same time. This will make diagonal movement correct. :)

    [Theory behind this]
    speed_modifier = sin(45) * speed
    sin(45) = 0.707

    Might as well just multiply the diagonal movement by 0.707 rather than have a trig calculation each frame.
     
    Joe Ellis and FROGANUS like this.
  7. RangerX

    RangerX Member

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    I would say more "Atari" style. It looks like a game from the Atari 2600 / Colecovision era.
     
    Blackened likes this.
  8. Ampersand

    Ampersand Member

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    I too was thinking Atari 2600 or maybe Intellivision.
     
  9. Rukiri

    Rukiri Member

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    Reminds me of the atari 2600/coleco vision era.
     
  10. newtinn

    newtinn Member

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    Solved it! Thanks :)
     
    Lonewolff likes this.
  11. newtinn

    newtinn Member

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    Update 0.9 has been released!
    Look at the top for the new features and maybe download it.
    Enjoy the update.
     
  12. Detective Pixel

    Detective Pixel Member

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    Ooo! I love the style of it. Now it just needs a ton of particle effects.
     
  13. newtinn

    newtinn Member

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    Thanks :) I'll try work on the particle effects now!
     
  14. newtinn

    newtinn Member

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    0.9.1 Update has been released, go to the top to see the updates!
     
  15. Joe Ellis

    Joe Ellis Member

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    Yeah that's like normalizing the movement so it's the same speed diagonally, same as if you measure the width of a square from 2 diagonal corners, its 0.707 more than each side.
    I like the look of this game, and the mouse rotating round is an extra thing that old games wouldn't have had, but I think it does look abit too basic somehow, the style is good but I feel like there should be something more to "oomph" it.
     
    Toque likes this.
  16. Toque

    Toque Member

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    Reminds me of Atari bezerk. Not a bad thing.
     
  17. newtinn

    newtinn Member

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    Thanks! I would sorta agree with you on the last part, I might add more. I just don't know what at the moment, when I'm bored I'll probably do that xd
    Well thanks and have a good day!
     
  18. newtinn

    newtinn Member

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    yay :D Thanks man!
     
  19. alexis9000

    alexis9000 Member

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    is this some kind of old retro stuff? 'cause it looks like :D
     
  20. newtinn

    newtinn Member

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    yes it is :D
     
  21. newtinn

    newtinn Member

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    Strawpoll at the top for everyone to do!
     
  22. newtinn

    newtinn Member

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    RELEASING THE GAME 25TH OCTOBER 2018!?!!
     

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