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ewlf5
Guest
Hello fellow forum members,
I was wondering if there is any free alternative for Spine to create skeletal systems in gms?
I was wondering if there is any free alternative for Spine to create skeletal systems in gms?
Spine costs about 300 $ that's a bit expensive for somebody. - https://esotericsoftware.com/spine-purchaseThe long and short answer is simply "no". GMS only supports Spine, and unless someone makes a clone that exports the image exactly as the Spine runtime does, then you have no other options, sorry.
Gamemaker already supports Spine, and a member of staff posted on another thread that there is a big update coming soon.If the Spine format isn't too crazy, I may make a very simple editor for it.
I need bone and mesh editor for another project anyways.
I'm not sure if any other existing software use the spine json format...
I meant something to create a spine json sprite, without the spine software.Gamemaker already supports Spine, and a member of staff posted on another thread that there is a big update coming soon.
I meant something to create a spine json sprite, without the spine software.
The problem is that many people don't have the money to spend on spine.
Just downloaded Dragon Bones and its quite good, definitely recommend people try it out.I looked at the possibility of converting from Spriter format to Spine format but the way images are stored differ so much so it would be a serious hassle to do a conversion. DragonBones Pro however can even import Spine projects and it can export a sprite atlas like Spine, maybe it wouldn't be too hard to create a DragonBones -> Spine converter.
That would be amazing!Just downloaded Dragon Bones and its quite good, definitely recommend people try it out.
Only a more related note, the DB JSON doesn't vary much from the Spine JSON, I'll see if I can get it working.
Good job! Did you manipulate the json and atlas files manually or are you working on a conversion tool?SUCCESS!!!
no animations yet but the skeleton does import!
Cheers! I'm working on a conversion toolGood job! Did you manipulate the json and atlas files manually or are you working on a conversion tool?
That's a good idea, due to the limitations of GameMaker you would have to copy the files into a directory within the program's folder.Can you add a headless mode? So I can run say.... "db2sp *.json" to convert all files in a directory?
Not that it was my question but that sounds very good! It could overwrite the destination files without asking. It would save a lot of time, not needing to browse.Does that sound reasonable?
Yes it could, but I can add checks and prompts in to prevent that happening by default.It could overwrite the destination files without asking.
Yes it is! GM isn't as limited as it once was, the inbuilt JSON encoding/decoding was the main reason I used it for this tool.This was made with game maker?! Wow, nice! (I still have to try it out).
I guess GM does have built in json support now...
I just tried to download the version with the bugfix, but it seems like the link is down?First bugfix (link has been updated so please re-download)
Well, damn! This is awesome, @JimmyBG! I now have no excuses left to try out skeletal animations
Edit: that tool should maybe have a separate thread if it doesn't..?
Thanks!Yeah, this definitely deserves a special thread. :3
I'd recommend uploading it to the Marketplace too, but, well, AFAIK you can't upload tools there, so... T__T
I uploaded my tool to marketplace and everything is okay... For nowyou can't upload tools there, so... T__T
I did too. Add it to the included files.I uploaded my tool to marketplace and everything is okay... For now
And much less purchases, bro.Itch io is probably better.
Im a huge fan of PWYW actually.Itch.io have PWYW system, in fact.
The last time I checked out the marketplace, there was an epidemic of people doing 100%-off sales, several people stating that they've discontinued support of their assets, and a front page that hadn't been updated in several months.And much less purchases, bro.
Seconded. Still better than nothing, though.I did too. Add it to the included files.
Though I don't think its a great solution.
Great news guys! I have a conversion tool working and ready for you to try!
Presenting... DragonBones to Spine Convertor
Download:
http://bit.do/dbspine
Instructions:
Simply load the two DragonBones files for your sprite and hit 'convert', then save each file.
To load a Spine sprite into GameMaker (this is not specific to the converter):
- All 3 files (sprite_name.json, sprite_name.atlas, texture_name.png) must be in the same directory.
- The .json and .atlas file must have the same name
- Go to 'Load Sprite' and choose the .json file (GameMaker will load the others itself)
Current Progress:
Loads Skeleton
Loads Animations - Translation, Rotation and Scale of bones
To do: mesh support (may work already, untested)
Sorry about that. Forgot about the spoilers.@CoderJoe please... use the edit button...
@Fel666 Is not talking about that, you are creating multiple posts unnecessarily bumping the topic. Use the edit button in your original post if you changed your mind on something.Sorry about that. Forgot about the spoilers.