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blutzauger
Guest
Hi guys. My first time posting here in the new forums. My question is rather generic. From the top of your head, can you list reasons on why sudden drops in frame rate in a game can occur? You see, I'm in the middle of crafting my original pixel-graphic JRPG. My goal in here is to create a game that can be played even with a low-end PC or laptop. I am creating my JRPG in a rather good PC but I am testing in a very low-end laptop with only 448mb RAM and 32mb VRAM. So far, thankfully, I am maintaining a consistent 60FPS with the low-end laptop. So the question is what pitfalls should I be avoiding. So far, I am maintaining this policy of limiting instance count to only 500. How about yours? Thanks.