L
Lithalean
Guest
Ok, so I'm basically building my entire game around Spine.
At a minimum 10 - 15 environmental spine animations will be used per map.
Thats Not counting the player, enemies, or NPCs.
My game will feature 3 types of animations.
1.) Full Spine (bones, etc)
2.) Full Frame by Frame (implemented through spine)
3.) A combination of the two.
Here is an example of #2. (A Waterfall)
My question/s... more for the Devs (YoYo).
Q: If a game shows promise, and is being built completely around spine (uses 20 animations per map), then would YOYO add support for a more current version of spine, as well as full shear support?
Q: #2 I haven't bought the iOS module yet (Soon), but I was curious if any issues exist with spine and iOS?
Thank You for your time.
Lithalean
At a minimum 10 - 15 environmental spine animations will be used per map.
Thats Not counting the player, enemies, or NPCs.
My game will feature 3 types of animations.
1.) Full Spine (bones, etc)
2.) Full Frame by Frame (implemented through spine)
3.) A combination of the two.
Here is an example of #2. (A Waterfall)
My question/s... more for the Devs (YoYo).
Q: If a game shows promise, and is being built completely around spine (uses 20 animations per map), then would YOYO add support for a more current version of spine, as well as full shear support?
Q: #2 I haven't bought the iOS module yet (Soon), but I was curious if any issues exist with spine and iOS?
Thank You for your time.
Lithalean