M
milch
Guest
I noticed frame drops to about 50 fps and started to investigate... the profiler showed me "finish_frame" takes up 97% of the step, whatever that means... does it have to do with the drawn sprites?
anyway, I started deleting instances to see what was causing it and in the end I had everything deleted except for an object with create event "room_speed = 60"
whenever I have a tile layer on and tiles inside of my view, the fps drops to about 50, whenever they're outside its solid 60
I have no idea why a simple tile layer would cause the frame rate to drop this much o__o anybody got an idea what's causing this?
room size is 500 x 500
physics enabled, gravity both 0, pixels to meters 0.1
thanks so much for any help on this!
anyway, I started deleting instances to see what was causing it and in the end I had everything deleted except for an object with create event "room_speed = 60"
whenever I have a tile layer on and tiles inside of my view, the fps drops to about 50, whenever they're outside its solid 60
I have no idea why a simple tile layer would cause the frame rate to drop this much o__o anybody got an idea what's causing this?
room size is 500 x 500
physics enabled, gravity both 0, pixels to meters 0.1
thanks so much for any help on this!