R
RacieB
Guest
I'm having a ton of trouble figuring out how to go about doing a complex jump animation. If it was just two parts, rising and falling, that would be really easy and I could handle that in her "bit_jump_state" script something like
or
but my character animation is actually set up like this -
- where she has "begin to jump", "rising", "falling", and "landing" frames. What's the best way to handle this? Is it feasible to use one animation / state, should it be split into four, etc? I also don't want any of the sections to loop animation (well, maybe the latter two frames of "rising" but I may cut one of those anyway since they're very similar.)
Code:
if vsp < 0 image_index = 0 else image_index = 1;
Code:
if vsp < 0 sprite_index = s_bit_jump_rise else sprite_index = s_bit_jump_fall;
- where she has "begin to jump", "rising", "falling", and "landing" frames. What's the best way to handle this? Is it feasible to use one animation / state, should it be split into four, etc? I also don't want any of the sections to loop animation (well, maybe the latter two frames of "rising" but I may cut one of those anyway since they're very similar.)