Last Version Update: 06/07/17 NOTE: If you have any issues after a build update, clean your browser cache. 'Continued' games will be corrupted by new builds as I add new features! This game is a work in progress and in its early stages. I thought people interested in this type of game might want to critique it through the build process and help shape the game. If that excites you, have a look at the current build here. I plan to release build updates to play on web browser for people to test, before crunching down and releasing on mobile platforms. If people like the game and I get some sales, I will do an "ultimate" version for Windows/Mac. Spoiler: Image of Conversation Engine Spoiler: Image of Match Day Spoiler: Image of Fixtures/Results Spoiler: Game Description Football Club Empire aims to combine ‘football manager’ with a ‘text adventure’. Start a football club from scratch and build the greatest team to ever exist! But unlike conventional football management games, this one takes a different approach. The idea is that you create your own story. The essence of the game is rooted in the conversations that you have and what decisions you make. Every decision you make has an impact on something. But what conversations you choose to have are limited by the amount of time you have. So, for example, are you going to spend your precious time talking to an individual player before a match, asking your scout to tap up a potential new signing, talk to the media, start construction on a new youth facility upgrade, increase the price of merchandise? You have to make these choices and you are limited in how many choices you can make each week. In Football Club Empire you are the owner of the club, so you employ players, manager’s, coaches, etc. and although you choose who the Manager is and what his tactical/coaching methods are, you have no control over matches. You have to watch like every other Chairman. Your responsibility is in building up your club’s facilities, choosing the price of merchandise, how much to spend on entertainment, how much salt to put on the chips… All these things affect how your club performs, grows, and how happy the fans are with you as a Chairman. Keeping fans, players and staff happy are integral to pushing the club forward! Spoiler: Wait, I can play the game now? You can play the latest version of the game now – in browser – on any device. Just click here. I thought it’d be great to make the game available at every stage of development, so that if the community are interested, they can comment on what they think, make suggestions for improvements, and help make the game as great as possible. Of course, the game isn’t much yet, but you can have a poke around and see what you think. I could have waited until it was a proper demo, but I’m an indiedev making the game in my spare time – I can do what I want! And I thought this way might be a bit different and fun! If you do decide to have a look, just remember the game may be buggy and certain features won’t work at all for ages. If you don’t want to look at the game in such an early state, that’s fine, keep checking back or follow me on my Twitter for progress updates. Spoiler: What works? If you play now you can see: 1 - Introduction to the conversation engine; making your first few decisions and starting up your club. 2 - Look at fixture lists, league tables, view squads and player information. Eventually player stats will be placed into ranges and the accuracy determined by your scouting. But as I’m testing, they’re all listed. Actually, that’s a lie, the ‘player potential’ stats are still currently hidden. 3 - Start your own club and choose its colours and location. 4 - You can play (basic engine) matches! The match engine still quite bare bones, but you can see how it runs and see the match stats. Spoiler: What doesn’t work? 1 - The Interact buttons do nothing yet. Eventually they’ll be how you have conversations. The other buttons that have no function are Settings, Staff, Infrastructure, and Club Information. 2 - If you play through a whole season (I’m impressed!), nothing happens; you’ll be stuck in an abyss. 3 - Players do not develop. 4 - You can't view Manager info yet. Spoiler: Known bugs 1 - The tactics (which aren’t currently visible to the player) for each team aren’t weighted properly. Attacking teams are much stronger than defensive teams. 2 - There's no control mechanism in place for excess injuries/suspensions. If run out of players in position it will hang the game. Need to build in reserve player call up to cover. Spoiler: What’s being worked on next? This may change, but the plan is to work on the following next: 1 - Player development: stat changes based on performances. 2 - View Manager info and hire your first Manager. 3 - Start populating finance and club information. 4 - Start building conversations for hiring/firing/talking to players, etc. 5 - Keep building match engine backbone. If you’ve read all of this: Congratulations! You’re my number one fan!! If you would like to help out, please let me know any feedback, questions, comments, bugs, etc. Hopefully I can find an audience for this game somewhere and work on it with community feedback! Play the Work in Progress here!