C
cc89
Guest
Hey everyone,
I'm currently working on a game called Orbulus, where you guide an orb through a strange world collecting crystals and jewels while avoiding enemies and other hazards.
In the game, I have made it so if you have not collected all the crystals in a level, and you try to go for the exit, the game tells you to find all the crystals before you leave. The font used to display the message is the same as the font in the status bar, but smaller. However, when the message appears, the score and lives font get changed to that smaller font - see below for before the message is triggered:
And the below snapshot is after the message is triggered (it returns to normal after the message disappears):
Only the lives and score are affected (they are both displayed with the object [obj_score]). The crystals remaining are in a separate object, although it is unaffected by the glitch.
The font used to display the score, lives, and crystals remaining is labeled as "font0", while the font used to display the message is labelled as "font3".
Using Game Maker Studio 1.4.1772.
I'm currently working on a game called Orbulus, where you guide an orb through a strange world collecting crystals and jewels while avoiding enemies and other hazards.
In the game, I have made it so if you have not collected all the crystals in a level, and you try to go for the exit, the game tells you to find all the crystals before you leave. The font used to display the message is the same as the font in the status bar, but smaller. However, when the message appears, the score and lives font get changed to that smaller font - see below for before the message is triggered:
And the below snapshot is after the message is triggered (it returns to normal after the message disappears):
Only the lives and score are affected (they are both displayed with the object [obj_score]). The crystals remaining are in a separate object, although it is unaffected by the glitch.
The font used to display the score, lives, and crystals remaining is labeled as "font0", while the font used to display the message is labelled as "font3".
Using Game Maker Studio 1.4.1772.