MilesThatch
Member
GM Version: Game Maker Studio
Target Platform: GLSL ES Shader supported Panforms
Download: Project File
Links: Youtube Tutorial
Summary:
Basic shader that displaces the pixels depending on how far they are from the center. Giving the illusion of 3D camera movement like you see in first few Five Nights At Fredy's Games. Classical point and click games like Scratches: Directors Cut used an actual 3D sphere textured with panoramas in an HDRI format. In our case we are simulating a 3D Cylinder since we don't need to move the camera up and down.
Tutorial:
Target Platform: GLSL ES Shader supported Panforms
Download: Project File
Links: Youtube Tutorial
Summary:
Basic shader that displaces the pixels depending on how far they are from the center. Giving the illusion of 3D camera movement like you see in first few Five Nights At Fredy's Games. Classical point and click games like Scratches: Directors Cut used an actual 3D sphere textured with panoramas in an HDRI format. In our case we are simulating a 3D Cylinder since we don't need to move the camera up and down.
Tutorial:
Last edited: