Floramancer A farming sim where the fruits of your labours can go to war! Take a dash of Stardew Valley and a pinch of Heroes of Might and Magic, add a few gallons of secret sauce, mix it well in your Cauldron and taste. Oooh, It tastes like Floramancer, a turn-based strategy farming sim! A corrupted Void influence has burst forth from the depths of Corlarn, the magical island you live on. It's spreading rapidly across the landscape, engulfing everything before it. You are a lone mage...a Floramancer. With a deep understanding of nature and the ability to use your magic to create life, you must fight the Void influence, using seeds that you find scattered across Corlarn to craft the perfect army of plant-life. Find seeds, plant them, grow your own brand of plant-life and storm the map with your destructive natural potential to save the very world you have helped craft! Ok, so first things first: JOIN THE DISCORD FOR THE GAME. I give away a free Steam game every two weeks to a lucky random member! Pick between three separate games if you're the lucky member who wins! It's also the place I'm most active, you can see updates, offer suggestions, bug squash and just chat. There's also going to be other competitions (besides the free game every two weeks) for the duration that I'm working on the project so make sure you join and keep an eye out on the competitions section. ALL ART IS PLACEHOLDER! I'm looking for an Artist to collab with to turn my programmer art into something beautiful, so if you're an artist and the project interests you, send me a message and we can see if we can work together. Now that's out of the way, let me describe Floramancer a little more. You are the Floramancer, a particular type of Mage who uses magic to help plants grow. Your land has been invaded by a corrupting force and you're the only one with the particular set of skills to help the situation. Roam the lands, fighting and gathering seeds. Then return home, plant your seeds, care for them and eventually harvest them, giving yourself stronger and stronger troops in order to rid your land of evil. Seeds are a vital element to Floramancer. You use them as a currency, you plant them to grow your troops, you plant them to lay traps for the enemy, you can eat them for status effects and you can also plant them to grow structures in your base. The land that the Floramancer lives on is called Corlarn. It is entirely randomly generated with places of interest, a variety of different biomes, enemies and their forts, events and more. You can see how the random generation is going here: Corlarn in all its generated glory. By exploring the island, you give yourself access to stronger and stronger seeds as well as discovering where the enemy bases are that you must destroy in order to win the game. Right now, I've been working on and off on the project for about 3 months. I've got a lot of disparate sections functioning but right now, I'm trying to piece the project into a coherent whole. In the last month or so I've gotten into the habit of working on the game every day, so progress is steady and continuous. I'm currently in the middle of coding the battle system, with maybe another week or so to go until that is ready and then I'll be getting close to releasing a playable demo. There's a lot more to the game than I can describe in just a few paragraphs, so make sure to join the discord where you can help me flesh things out and contribute to the development of the game (alongside maybe winning some sweet prizes). Thanks for taking the time to have a squizz at my project, RefresherTowel out.