How do I flood fill objects within the wall starting from the light bulb objects. At first I tried having the bulb create them all, but could not get it to fill some of the shapes. Then I tried the method of creating one blue object at the light bulb, then each blue object checking around itself, and adding in 4 directions if it didn't find a collision with a wall or its own object type. Studio throws a recursion depth failure error at more than 114 of the blue objects. How am I supposed to do this? I know it won't go on forever. Might have been alright with 500-2000, but 114 is unacceptable for this. I also might want the ability to flood fill on the wall, but not past it if I set a variable to different value in the create event.