A
anomalous
Guest
I'm working on implementing floating damage text above the heads of enemies, it's an action/rpg so seeing damage feels important. I also have a small healthbar that's visible recently after being damaged, which lets you see relative health.
The issue with the floating text is that in groups or with fast attacks, they overlap entirely, so you can't read it.
So I added collision detect, and the text, on generation, finds on open spot rather than right on top of another one. This works so-so.
However, when it gets to double, triple digits, I'll need a variable mask size to take that into account.
It feels like overkill at this point, anyone have suggestions?
The issue with the floating text is that in groups or with fast attacks, they overlap entirely, so you can't read it.
So I added collision detect, and the text, on generation, finds on open spot rather than right on top of another one. This works so-so.
However, when it gets to double, triple digits, I'll need a variable mask size to take that into account.
It feels like overkill at this point, anyone have suggestions?