Ache
Member
I'm working on enemies for my game and I want something that will move towards the player, so obviously I used
obj_enemies Create event:
obj_enemies Step event:
move_towards_point
. The problem is that I don't know how to flip sprites while using move_towards_point
, but I also don't know what other way to make them follow the player.obj_enemies Create event:
GML:
switch(etype)
{
case 0:
isboss = false;
//behaviour
move_towards_point(obj_player.x, obj_player.y, 0.5);
break;
}
if hp <= 0
{
instance_destroy();
}
GML:
switch(etype)
{
case 0:
isboss = false;
//behaviour
move_towards_point(obj_player.x, obj_player.y, 0.5);
break;
}
if hp <= 0
{
instance_destroy();
}