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GML Flexible Inventory System

Discussion in 'Tutorials' started by Cloaked Games, Sep 23, 2017.

  1. Hans66

    Hans66 Member

    Joined:
    Aug 14, 2019
    Posts:
    5
    Thank you so much everything was correct code wise i needed to add the sprite mask to the slot objects tried today have been swarmed with engineering school lately. Thank you again! now onto creating the menu.
     
    Cloaked Games likes this.
  2. tCubix

    tCubix Member

    Joined:
    Nov 25, 2019
    Posts:
    1
    Hey I am new to Gamemaker and I put the inventory in an extra room but I also want to have a hotbar if the inventory is closed. I dont know how I should do this
     
    Cloaked Games likes this.
  3. Cloaked Games

    Cloaked Games Member

    Joined:
    Jul 4, 2016
    Posts:
    821
    You should have the inventory as a global ds_grid, then you can reference it from anywhere in the game.
    Just create some slots for the hotbar where you need them, in addition to the slots in your inventory room.
     

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