Asset - Scripts Fixture Editor - make concave shapes!

Discussion in 'Marketplace' started by MusNik, Aug 21, 2016.

  1. MusNik

    MusNik Member

    Joined:
    Jun 21, 2016
    Posts:
    139

    Download:
    https://marketplace.yoyogames.com/assets/4275/fixture-editor

    Fixture Editor
    is advanced physics fixture editor for GameMaker: Studio. You can built any shape for your physics body without any restrictions and easily add it to your game!

    Features:
    • Better than built-in fixture editor!
    • Any size, shape and complexity of figure.
    • Both concave and convex.
    • Any number of points (even more than 8!).
    • Both clockwise and counterclockwise.
    • Any number of sub-fixtures!
    • Optimized, clean and commented code.
    • Perfect work on all platforms - Windows, Mac, Linux, Android, iOS and other.
    • Technical support for all who purchased.
    • And even more.
    CAN BE USED ONLY WITH BUILT-IN PHYSICS ENGINE (Box2D).

    You need intermediate knowledge of GML to use.

    Please write a review if you like the asset and tell me your suggestions for improvement.
    If you found an error in my code or my English, please contact me ;)

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
    Last edited: Aug 21, 2016
  2. Zerb Games

    Zerb Games Member

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    Jun 27, 2016
    Posts:
    259
    Really is a shame that it costs money, but I understand considering this is a great tool!
     
  3. MusNik

    MusNik Member

    Joined:
    Jun 21, 2016
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    A shame is to name 2 bucks as "money", it's less than the price of a cup of coffee. Any work should be paid for.
     
  4. kingFactotum

    kingFactotum Member

    Joined:
    Jun 22, 2016
    Posts:
    1
    I agree MusNik. 2 bucks is just the equivalent in energy of saying "Tanks man, your work made me happy " ^^
    But I don't blame you in any way Zerb, a long time ago I could have said things like this, because I didn't understand how much energy, time, skill and dedication it actually takes to make things like this. If its the "money" idea that kinda irks you, think of it this way : MusNik spend his own vital energy to make this great tool that you can use ; the little money he charges is actually a way he offered you to help him recover some of it.
     
    MusNik and Xskode like this.
  5. MusNik

    MusNik Member

    Joined:
    Jun 21, 2016
    Posts:
    139
    Let me introduce you auto Sprite Tracing for the next update of Fixture Editor.
    [​IMG]

    Creates new fixture shape based on an alpha channel of the sprite with adjustable precision, that you can modify and generate a code for your game.
     
    Last edited: Jun 20, 2017
  6. Monsi

    Monsi Member

    Joined:
    Apr 30, 2017
    Posts:
    119
    Wow, how long did that take to write? I never been able to write a perfect algorithm for turning an outline into an efficient polygon. What happens if there's like 200 nodes and it's really complicated?
     
  7. MusNik

    MusNik Member

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    Jun 21, 2016
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    139
    @Monsi, that was pretty tricky, you're right.
    In fact, that is an experimental stuff, so I don't recommend it to use in a large sprites :)
     
    Monsi likes this.
  8. MusNik

    MusNik Member

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    Jun 21, 2016
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    Last edited: Sep 10, 2017
    Dmi7ry likes this.
  9. Mool

    Mool Member

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    Nov 6, 2016
    Posts:
    112
    Hi. Can you tell me (pn), how you render the sprites to the fixtures? I have this problem atm. (I use vertex buffers)

    NVM got it.
     
    Last edited: Sep 17, 2017
  10. Thomas N

    Thomas N Member

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    Feb 11, 2018
    Posts:
    14
    Hi, I'm using your Fixture Editor and it is of great help. Thanks for making it. :)

    Do you have an idea if or when the auto tracing feature will be ready?
     
  11. MusNik

    MusNik Member

    Joined:
    Jun 21, 2016
    Posts:
    139
    I am making all-new version now, it's coming soon.
     
  12. Thomas N

    Thomas N Member

    Joined:
    Feb 11, 2018
    Posts:
    14
    Sounds great. I'm looking forward to get my hands on it. :)
     

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