UWP FIXED///XBOXONE UWP Publisher Name Failed to Parse

Discussion in 'GameMaker Studio 2 Community Tech Support' started by bshadow8, Jul 10, 2019.

Tags:
  1. bshadow8

    bshadow8 Member

    Joined:
    Jun 29, 2016
    Posts:
    32
    Hello...So I try to create a new version of my project for the XBOX ONE UWP and I get this error in the output dialog...

    I cant identify the problem...any help?
    Saving project to: C:\Users\John\Documents\GameMakerStudio2\Urizen Shadows of the Cold Deluxe Frosty Edition\Urizen Shadows of the Cold Deluxe Frosty Edition.yyp
    "cmd" /c subst Z: "C:\Users\John\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
    elapsed time 00:00:00.2900899s for command "cmd" /c subst Z: "C:\Users\John\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 07/10/2019 14:23:25
    "cmd" /c subst Y: "C:\Users\John\AppData\Local\GameMakerStudio2\GMS2TEMP"
    elapsed time 00:00:00.0487235s for command "cmd" /c subst Y: "C:\Users\John\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 07/10/2019 14:23:25
    "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.3.344"
    elapsed time 00:00:00.0497301s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.3.344" started at 07/10/2019 14:23:25
    "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.3.344/bin/Igor.exe" -j=8 -options="C:\Users\John\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- WinUWP PackageX64Store
    Loaded Macros from C:\Users\John\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Urizen_Sha_9D2FFA52_92D23FE4\macros.json
    Options: X:/bin\platform_setting_defaults.json
    Options: C:\Users\John\AppData\Roaming/GameMakerStudio2\ultrafuzzy_3624\local_settings.json
    Options: C:\Users\John\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Urizen_Sha_9D2FFA52_92D23FE4\targetoptions.json
    X://bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Urizen Shadows of the Cold Deluxe Frosty Edition" /td="Y:/" /cd="Z:/Urizen_Sha_9D2FFA52_92D23FE4" /zpuf="C:\Users\John\AppData\Roaming/GameMakerStudio2\ultrafuzzy_3624" /m=winUAP /tgt=35184372088832 /nodnd /cfg="default" /o="Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM" /sh=True /optionsini="Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\John\Documents\GameMakerStudio2\Urizen Shadows of the Cold Deluxe Frosty Edition\Urizen Shadows of the Cold Deluxe Frosty Edition.yyp" /preprocess="Z:/Urizen_Sha_9D2FFA52_92D23FE4"
    Reading project file....C:\Users\John\Documents\GameMakerStudio2\Urizen Shadows of the Cold Deluxe Frosty Edition
    Reading project file....X:\BaseProject
    Reading config delta 'C:\Users\John\Documents\GameMakerStudio2\Urizen Shadows of the Cold Deluxe Frosty Edition\options\main\inherited\options_main.inherited.yy'
    finished.
    X://bin/GMAssetCompiler.exe DONE (0)
    Release build
    Options: Z:/Urizen_Sha_9D2FFA52_92D23FE4\PlatformOptions.json
    Options: Z:/Urizen_Sha_9D2FFA52_92D23FE4\MainOptions.json
    [Compile] Run asset compiler
    X://bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Urizen Shadows of the Cold Deluxe Frosty Edition" /td="Y:/" /cd="Z:/Urizen_Sha_9D2FFA52_92D23FE4" /zpuf="C:\Users\John\AppData\Roaming/GameMakerStudio2\ultrafuzzy_3624" /m=winUAP /tgt=35184372088832 /nodnd /cfg="default" /o="Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM" /sh=True /optionsini="Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\John\Documents\GameMakerStudio2\Urizen Shadows of the Cold Deluxe Frosty Edition\Urizen Shadows of the Cold Deluxe Frosty Edition.yyp" /optionsini="Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\options.ini" /bt=exe /rt=vm
    Reading project file....C:\Users\John\Documents\GameMakerStudio2\Urizen Shadows of the Cold Deluxe Frosty Edition
    Reading project file....X:\BaseProject
    Reading config delta 'C:\Users\John\Documents\GameMakerStudio2\Urizen Shadows of the Cold Deluxe Frosty Edition\options\main\inherited\options_main.inherited.yy'
    finished.
    Compile Constants...finished.
    Remove DnD...finished.
    Compile Scripts...finished.
    Compile Objects...finished.
    Compile Timelines...finished.
    Compile Triggers...finished.
    Compile Rooms...finished.
    Compile Extensions...finished.
    Global scripts...finished.
    finished.
    collapsing enums.
    Final Compile...finished.
    Looking for built-in particle images in X:\bin\ParticleImages
    Saving IFF file... Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\Urizen Shadows of the Cold Deluxe Frosty Edition.win
    Writing Chunk... GEN8
    option_game_speed=30
    Writing Chunk... OPTN
    Writing Chunk... LANG
    Writing Chunk... EXTN
    Writing Chunk... SOND
    *writing audio file deadriver.ogg...
    *writing audio file shamanup.ogg...
    *writing audio file amazonias.ogg...
    *writing audio file ancientstorms.ogg...
    *writing audio file beyondthewaters.ogg...
    *writing audio file chosen.ogg...
    *writing audio file coldmoon.ogg...
    *writing audio file conquered.ogg...
    *writing audio file darkwaterz.ogg...
    *writing audio file deathofaking.ogg...
    *writing audio file deathrizen.ogg...
    *writing audio file draconan.ogg...
    *writing audio file emeraldnights.ogg...
    *writing audio file emperor.ogg...
    *writing audio file forestofdarksouls.ogg...
    *writing audio file forthedead.ogg...
    *writing audio file industriallights.ogg...
    *writing audio file kingdomofdraconan.ogg...
    *writing audio file kingsparadise.ogg...
    *writing audio file landofcoldwater.ogg...
    *writing audio file lifeandscythe.ogg...
    *writing audio file maji.ogg...
    *writing audio file quicksands.ogg...
    *writing audio file riverofblood.ogg...
    *writing audio file sacredgods.ogg...
    *writing audio file sacredgodsrequiem.ogg...
    *writing audio file sorrows.ogg...
    *writing audio file stoneheights.ogg...
    *writing audio file sundrop.ogg...
    *writing audio file thearena.ogg...
    *writing audio file thecrypts.ogg...
    *writing audio file theharpandtrumpetofurizen.ogg...
    *writing audio file timegate.ogg...
    *writing audio file tremorr.ogg...
    *writing audio file underground.ogg...
    *writing audio file victorious.ogg...
    *writing audio file warhammer.ogg...
    *writing audio file yearofthephoenix.ogg...
    *writing audio file invincibility.ogg...
    *writing audio file dyingworld.ogg...
    *writing audio file bloodgorecastle.ogg...
    *writing audio file dragonlair.ogg...
    *writing audio file mysticfalls.ogg...
    *writing audio file azurite.ogg...
    *writing audio file templeolight.ogg...
    Writing Chunk... AGRP
    Writing Chunk... SPRT
    Writing Chunk... BGND
    Writing Chunk... PATH
    Writing Chunk... SCPT
    Writing Chunk... GLOB
    Writing Chunk... SHDR
    Writing Chunk... FONT
    Writing Chunk... TMLN
    Writing Chunk... OBJT
    Writing Chunk... ROOM
    Writing Chunk... DAFL
    Writing Chunk... EMBI
    Writing Chunk... TPAGE
    Texture Group - Default
    Writing Chunk... TGIN
    Writing Chunk... CODE
    Writing Chunk... VARI
    Writing Chunk... FUNC
    Writing Chunk... STRG
    Writing Chunk... TXTR
    0 Compressing texture... writing texture texture_0.png...
    1 Compressing texture... writing texture texture_1.png...
    2 Compressing texture... writing texture texture_2.png...
    3 Compressing texture... writing texture texture_3.png...
    4 Compressing texture... writing texture texture_4.png...
    5 Compressing texture... writing texture texture_5.png...
    6 Compressing texture... writing texture texture_6.png...
    7 Compressing texture... writing texture texture_7.png...
    8 Compressing texture... writing texture texture_8.png...
    9 Compressing texture... writing texture texture_9.png...
    10 Compressing texture... writing texture texture_10.png...
    11 Compressing texture... writing texture texture_11.png...
    Writing Chunk... AUDO
    Stats : GMA : Elapsed=70579.6916
    Stats : GMA : sp=2686,au=129,bk=15,pt=19,sc=86,sh=0,fo=9,tl=59,ob=2625,ro=128,da=3,ex=0,ma=75451,fm=0x2800B31C6DFC24A4
    X://bin/GMAssetCompiler.exe DONE (0)
    Publisher Name:Red Moon Studio
    C:\Program Files (x86)\Windows Kits\10\bin\10.0.17134.0\x86\makepri.exe new /pr "Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage" /cf "X:/WindowsUAP\bin\priconfig.xml" /mn "Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage\AppxManifest.xml" /of "Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage\resources.pri" /o
    Microsoft (R) MakePRI Tool
    Copyright (C) 2013 Microsoft. All rights reserved.
    Usage:
    ------
    MakePri.exe new /pr <project root> /cf <config file> [options]
    Example:
    --------
    MakePri.exe new /pr C:\MyApp\src\ /cf C:\MyApp\priconfig.xml /mn
    C:\MyApp\AppXManifest.xml /of C:\MyApp\src\resources.pri /o
    Description:
    ------------
    Creates a PRI file at [outputfile] by indexing all files in the
    [projectroot]and its subdirectories as directed by the [configxml]. The
    index will be assigned [indexname] to reference resources in the application
    Required Parameters:
    --------------------
    /ProjectRoot(pr) : <FOLDERPATH> Root location of project files
    /ConfigXml(cf) : <FILEPATH> Configuration file location. Use
    'Makepri.exe createconfig' command to generate one
    Options:
    --------
    /OutputFile(of) : <FILEPATH> Output location of PRI file, default is
    [current directory]\resources.pri
    /Manifest(mn) : <FILEPATH> Location of the application or component's
    manifest. This parameter is ignored if [indexname]
    is given. Default is [projectroot]\AppXManifest.xml
    /IndexName(in) : <STRING> Name for the generated index of resources.
    Typically matches the AppX package name, class library
    simple name, etc. May be supplied via the
    [manifest] parameter.
    /VersionMajor(vma): <INTEGER> [Deprecated] Major version number for
    index, default is 1
    /IndexLog(il) : <FILEPATH> XML Log of indexed resources, no file
    generated by default
    /AutoMerge(am) : This flag is not recommended for normal use with AppX
    packages. It causes Makepri.exe to set the auto
    merge flag within the PRI file. Default is not set.
    /ReverseMap(rm) : Generate a reverse mapping section in the PRI file
    which can be used for debugging purposes.
    /MappingFile(mf) : <MAPPINGFILETYPE> Generate a mapping file in the given
    file format.
    /SchemaFile(sf) : <FILEPATH> Output location of XML resource schema
    description.
    /IndexOptions(io) : <OPTIONS> Options to provide detailed control over
    behavior of resource indexers.
    /Overwrite(o) : Overwrite an existing output file of the same name
    without prompting
    /Verbose(v) : Causes verbose messages to be output to the console
    /Help(h, ?) : Display the usage help text
    /ExtensionDll(ex) : <FILEPATH> Location of the MRT environment extension
    DLL. This DLL must be signed by a Microsoft-issued
    certificate. Default is an empty path (no DLL
    will be used).
    FOLDERPATH - is a valid path to a folder
    error PRI191: 0x80080204 - Appx manifest not found or is invalid. Please ensure well-formed manifest file is present. Or specify an index name with /in switch.
    error C00CE169: App manifest validation error: The app manifest must be valid as per schema: Line 10, Column 55, Reason: 'Red Moon Studio' violates pattern constraint of '(CN|L|O|OU|E|C|S|STREET|T|G|I|SN|DC|SERIALNUMBER|Description|PostalCode|POBox|Phone|X21Address|dnQualifier|(OID\.(0|[1-9][0-9]*)(\.(0|[1-9][0-9]*))+))=(([^,+="<>#;])+|".*")(, ((CN|L|O|OU|E|C|S|STREET|T|G|I|SN|DC|SERIALNUMBER|Description|PostalCode|POBox|Phone|X21Address|dnQualifier|(OID\.(0|[1-9][0-9]*)(\.(0|[1-9][0-9]*))+))=(([^,+="<>#;])+|".*")))*'.
    The attribute 'Publisher' with value 'Red Moon Studio' failed to parse.
    FILEPATH - is a path to a file, either relative to the current
    directory or absolute
    MAPPINGFILETYPE - Supported File type(s): 'AppX'
    C:\Program Files (x86)\Windows Kits\10\bin\10.0.17134.0\x86\makepri.exe DONE (-2146958844)
    C:\WINDOWS\system32\cmd.exe /c ""C:\Program Files (x86)\Windows Kits\10\bin\10.0.17134.0\x86\makeappx.exe" pack /v /l /o /d "Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage" /p "C:\Users\John\Desktop\URI\Urizen Shadows of the Cold Deluxe Frosty Edition_2.0.0.0\Urizen Shadows of the Cold Deluxe Frosty Edition.appx""
    Microsoft (R) MakeAppx Tool
    Copyright (C) 2013 Microsoft. All rights reserved.
    Option /v specified, switching to verbose output.
    Option /o specified, existing files will be overwritten.
    Option /l specified, the existence of resource file variations will not be verified.
    Using default hash method: SHA256.
    The path (/p) parameter is: "\\?\C:\Users\John\Desktop\URI\Urizen Shadows of the Cold Deluxe Frosty Edition_2.0.0.0\Urizen Shadows of the Cold Deluxe Frosty Edition.appx"
    The content directory (/d) parameter is: "\\?\Y:\Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage"
    Enumerating files from directory "\\?\Y:\Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage"
    MakeAppx : warning: Ignoring footprint file "AppxBlockMap.xml".
    MakeAppx : warning: Ignoring footprint file "AppxMetadata\CodeIntegrity.cat".
    MakeAppx : warning: Ignoring footprint file "AppxSignature.p7x".
    MakeAppx : warning: Ignoring footprint file "[Content_Types].xml".
    Packing 72 file(s) in "\\?\Y:\Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage" (content directory) to "\\?\C:\Users\John\Desktop\URI\Urizen Shadows of the Cold Deluxe Frosty Edition_2.0.0.0\Urizen Shadows of the Cold Deluxe Frosty Edition.appx" (output file name).
    Memory limit defaulting to 4171001856 bytes.
    Using "\\?\Y:\Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage\AppxManifest.xml" as the manifest for the package.
    MakeAppx : error: Failure at appxFactory->CreateManifestReader(manifestStream, &manifestReader) - 0x80080204 - The specified package format is not valid: The package manifest is not valid.
    MakeAppx : error: Error info: error C00CE169: App manifest validation error: The app manifest must be valid as per schema: Line 10, Column 55, Reason: 'Red Moon Studio' violates pattern constraint of '(CN|L|O|OU|E|C|S|STREET|T|G|I|SN|DC|SERIALNUMBER|Description|PostalCode|POBox|Phone|X21Address|dnQualifier|(OID\.(0|[1-9][0-9]*)(\.(0|[1-9][0-9]*))+))=(([^,+="<>#;])+|".*")(, ((CN|L|O|OU|E|C|S|STREET|T|G|I|SN|DC|SERIALNUMBER|Description|PostalCode|POBox|Phone|X21Address|dnQualifier|(OID\.(0|[1-9][0-9]*)(\.(0|[1-9][0-9]*))+))=(([^,+="<>#;])+|".*")))*'.
    The attribute 'Publisher' with value 'Red Moon Studio' failed to parse.
    Cleaning up output file "\\?\C:\Users\John\Desktop\URI\Urizen Shadows of the Cold Deluxe Frosty Edition_2.0.0.0\Urizen Shadows of the Cold Deluxe Frosty Edition.appx".
    MakeAppx : error: Failure at (CreatePackage( overwrite, hashAlgorithm, fileList, outputPath, manifestStream.Get(), forceCompressionNone, performanceOptions, encryptPackage, encryptionOptions, cgmPath, mainPackagePathForResourceExemption)) - 0x80080204 - The specified package format is not valid: The package manifest is not valid.
    MakeAppx : error: Package creation failed.
    MakeAppx : error: 0x80080204 - The specified package format is not valid: The package manifest is not valid.
    C:\WINDOWS\system32\cmd.exe exited with non-zero status (1)
    elapsed time 00:02:50.4536012s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.3.344/bin/Igor.exe" -j=8 -options="C:\Users\John\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- WinUWP PackageX64Store started at 07/10/2019 14:23:25
    "cmd" /c subst Z: /d
    elapsed time 00:00:00.0900474s for command "cmd" /c subst Z: /d started at 07/10/2019 14:26:15
    "cmd" /c subst Y: /d
    elapsed time 00:00:00.0502272s for command "cmd" /c subst Y: /d started at 07/10/2019 14:26:16
    "cmd" /c subst X: /d
    elapsed time 00:00:00.0462941s for command "cmd" /c subst X: /d started at 07/10/2019 14:26:16
    FAILED: Package Program Complete
     
  2. bshadow8

    bshadow8 Member

    Joined:
    Jun 29, 2016
    Posts:
    32
    ITS FIXED JUST REMOVE THE PUBLISHER NAME UNDER THE PACKAGING SETTINGS!!! WOW.
     
  3. Lonewolff

    Lonewolff Member

    Joined:
    Jan 8, 2018
    Posts:
    1,207
    Yeet!
     
    nacho_chicken likes this.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice