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UWP FIXED///XBOXONE UWP Publisher Name Failed to Parse

bshadow8

Member
Hello...So I try to create a new version of my project for the XBOX ONE UWP and I get this error in the output dialog...

I cant identify the problem...any help?
Saving project to: C:\Users\John\Documents\GameMakerStudio2\Urizen Shadows of the Cold Deluxe Frosty Edition\Urizen Shadows of the Cold Deluxe Frosty Edition.yyp
"cmd" /c subst Z: "C:\Users\John\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
elapsed time 00:00:00.2900899s for command "cmd" /c subst Z: "C:\Users\John\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 07/10/2019 14:23:25
"cmd" /c subst Y: "C:\Users\John\AppData\Local\GameMakerStudio2\GMS2TEMP"
elapsed time 00:00:00.0487235s for command "cmd" /c subst Y: "C:\Users\John\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 07/10/2019 14:23:25
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.3.344"
elapsed time 00:00:00.0497301s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.3.344" started at 07/10/2019 14:23:25
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.3.344/bin/Igor.exe" -j=8 -options="C:\Users\John\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- WinUWP PackageX64Store
Loaded Macros from C:\Users\John\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Urizen_Sha_9D2FFA52_92D23FE4\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\John\AppData\Roaming/GameMakerStudio2\ultrafuzzy_3624\local_settings.json
Options: C:\Users\John\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Urizen_Sha_9D2FFA52_92D23FE4\targetoptions.json
X://bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Urizen Shadows of the Cold Deluxe Frosty Edition" /td="Y:/" /cd="Z:/Urizen_Sha_9D2FFA52_92D23FE4" /zpuf="C:\Users\John\AppData\Roaming/GameMakerStudio2\ultrafuzzy_3624" /m=winUAP /tgt=35184372088832 /nodnd /cfg="default" /o="Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM" /sh=True /optionsini="Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\John\Documents\GameMakerStudio2\Urizen Shadows of the Cold Deluxe Frosty Edition\Urizen Shadows of the Cold Deluxe Frosty Edition.yyp" /preprocess="Z:/Urizen_Sha_9D2FFA52_92D23FE4"
Reading project file....C:\Users\John\Documents\GameMakerStudio2\Urizen Shadows of the Cold Deluxe Frosty Edition
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\John\Documents\GameMakerStudio2\Urizen Shadows of the Cold Deluxe Frosty Edition\options\main\inherited\options_main.inherited.yy'
finished.
X://bin/GMAssetCompiler.exe DONE (0)
Release build
Options: Z:/Urizen_Sha_9D2FFA52_92D23FE4\PlatformOptions.json
Options: Z:/Urizen_Sha_9D2FFA52_92D23FE4\MainOptions.json
[Compile] Run asset compiler
X://bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Urizen Shadows of the Cold Deluxe Frosty Edition" /td="Y:/" /cd="Z:/Urizen_Sha_9D2FFA52_92D23FE4" /zpuf="C:\Users\John\AppData\Roaming/GameMakerStudio2\ultrafuzzy_3624" /m=winUAP /tgt=35184372088832 /nodnd /cfg="default" /o="Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM" /sh=True /optionsini="Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\John\Documents\GameMakerStudio2\Urizen Shadows of the Cold Deluxe Frosty Edition\Urizen Shadows of the Cold Deluxe Frosty Edition.yyp" /optionsini="Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\options.ini" /bt=exe /rt=vm
Reading project file....C:\Users\John\Documents\GameMakerStudio2\Urizen Shadows of the Cold Deluxe Frosty Edition
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\John\Documents\GameMakerStudio2\Urizen Shadows of the Cold Deluxe Frosty Edition\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Looking for built-in particle images in X:\bin\ParticleImages
Saving IFF file... Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\Urizen Shadows of the Cold Deluxe Frosty Edition.win
Writing Chunk... GEN8
option_game_speed=30
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
*writing audio file deadriver.ogg...
*writing audio file shamanup.ogg...
*writing audio file amazonias.ogg...
*writing audio file ancientstorms.ogg...
*writing audio file beyondthewaters.ogg...
*writing audio file chosen.ogg...
*writing audio file coldmoon.ogg...
*writing audio file conquered.ogg...
*writing audio file darkwaterz.ogg...
*writing audio file deathofaking.ogg...
*writing audio file deathrizen.ogg...
*writing audio file draconan.ogg...
*writing audio file emeraldnights.ogg...
*writing audio file emperor.ogg...
*writing audio file forestofdarksouls.ogg...
*writing audio file forthedead.ogg...
*writing audio file industriallights.ogg...
*writing audio file kingdomofdraconan.ogg...
*writing audio file kingsparadise.ogg...
*writing audio file landofcoldwater.ogg...
*writing audio file lifeandscythe.ogg...
*writing audio file maji.ogg...
*writing audio file quicksands.ogg...
*writing audio file riverofblood.ogg...
*writing audio file sacredgods.ogg...
*writing audio file sacredgodsrequiem.ogg...
*writing audio file sorrows.ogg...
*writing audio file stoneheights.ogg...
*writing audio file sundrop.ogg...
*writing audio file thearena.ogg...
*writing audio file thecrypts.ogg...
*writing audio file theharpandtrumpetofurizen.ogg...
*writing audio file timegate.ogg...
*writing audio file tremorr.ogg...
*writing audio file underground.ogg...
*writing audio file victorious.ogg...
*writing audio file warhammer.ogg...
*writing audio file yearofthephoenix.ogg...
*writing audio file invincibility.ogg...
*writing audio file dyingworld.ogg...
*writing audio file bloodgorecastle.ogg...
*writing audio file dragonlair.ogg...
*writing audio file mysticfalls.ogg...
*writing audio file azurite.ogg...
*writing audio file templeolight.ogg...
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
5 Compressing texture... writing texture texture_5.png...
6 Compressing texture... writing texture texture_6.png...
7 Compressing texture... writing texture texture_7.png...
8 Compressing texture... writing texture texture_8.png...
9 Compressing texture... writing texture texture_9.png...
10 Compressing texture... writing texture texture_10.png...
11 Compressing texture... writing texture texture_11.png...
Writing Chunk... AUDO
Stats : GMA : Elapsed=70579.6916
Stats : GMA : sp=2686,au=129,bk=15,pt=19,sc=86,sh=0,fo=9,tl=59,ob=2625,ro=128,da=3,ex=0,ma=75451,fm=0x2800B31C6DFC24A4
X://bin/GMAssetCompiler.exe DONE (0)
Publisher Name:Red Moon Studio
C:\Program Files (x86)\Windows Kits\10\bin\10.0.17134.0\x86\makepri.exe new /pr "Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage" /cf "X:/WindowsUAP\bin\priconfig.xml" /mn "Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage\AppxManifest.xml" /of "Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage\resources.pri" /o
Microsoft (R) MakePRI Tool
Copyright (C) 2013 Microsoft. All rights reserved.
Usage:
------
MakePri.exe new /pr <project root> /cf <config file> [options]
Example:
--------
MakePri.exe new /pr C:\MyApp\src\ /cf C:\MyApp\priconfig.xml /mn
C:\MyApp\AppXManifest.xml /of C:\MyApp\src\resources.pri /o
Description:
------------
Creates a PRI file at [outputfile] by indexing all files in the
[projectroot]and its subdirectories as directed by the [configxml]. The
index will be assigned [indexname] to reference resources in the application
Required Parameters:
--------------------
/ProjectRoot(pr) : <FOLDERPATH> Root location of project files
/ConfigXml(cf) : <FILEPATH> Configuration file location. Use
'Makepri.exe createconfig' command to generate one
Options:
--------
/OutputFile(of) : <FILEPATH> Output location of PRI file, default is
[current directory]\resources.pri
/Manifest(mn) : <FILEPATH> Location of the application or component's
manifest. This parameter is ignored if [indexname]
is given. Default is [projectroot]\AppXManifest.xml
/IndexName(in) : <STRING> Name for the generated index of resources.
Typically matches the AppX package name, class library
simple name, etc. May be supplied via the
[manifest] parameter.
/VersionMajor(vma): <INTEGER> [Deprecated] Major version number for
index, default is 1
/IndexLog(il) : <FILEPATH> XML Log of indexed resources, no file
generated by default
/AutoMerge(am) : This flag is not recommended for normal use with AppX
packages. It causes Makepri.exe to set the auto
merge flag within the PRI file. Default is not set.
/ReverseMap(rm) : Generate a reverse mapping section in the PRI file
which can be used for debugging purposes.
/MappingFile(mf) : <MAPPINGFILETYPE> Generate a mapping file in the given
file format.
/SchemaFile(sf) : <FILEPATH> Output location of XML resource schema
description.
/IndexOptions(io) : <OPTIONS> Options to provide detailed control over
behavior of resource indexers.
/Overwrite(o) : Overwrite an existing output file of the same name
without prompting
/Verbose(v) : Causes verbose messages to be output to the console
/Help(h, ?) : Display the usage help text
/ExtensionDll(ex) : <FILEPATH> Location of the MRT environment extension
DLL. This DLL must be signed by a Microsoft-issued
certificate. Default is an empty path (no DLL
will be used).
FOLDERPATH - is a valid path to a folder
error PRI191: 0x80080204 - Appx manifest not found or is invalid. Please ensure well-formed manifest file is present. Or specify an index name with /in switch.
error C00CE169: App manifest validation error: The app manifest must be valid as per schema: Line 10, Column 55, Reason: 'Red Moon Studio' violates pattern constraint of '(CN|L|O|OU|E|C|S|STREET|T|G|I|SN|DC|SERIALNUMBER|Description|PostalCode|POBox|Phone|X21Address|dnQualifier|(OID\.(0|[1-9][0-9]*)(\.(0|[1-9][0-9]*))+))=(([^,+="<>#;])+|".*")(, ((CN|L|O|OU|E|C|S|STREET|T|G|I|SN|DC|SERIALNUMBER|Description|PostalCode|POBox|Phone|X21Address|dnQualifier|(OID\.(0|[1-9][0-9]*)(\.(0|[1-9][0-9]*))+))=(([^,+="<>#;])+|".*")))*'.
The attribute 'Publisher' with value 'Red Moon Studio' failed to parse.
FILEPATH - is a path to a file, either relative to the current
directory or absolute
MAPPINGFILETYPE - Supported File type(s): 'AppX'
C:\Program Files (x86)\Windows Kits\10\bin\10.0.17134.0\x86\makepri.exe DONE (-2146958844)
C:\WINDOWS\system32\cmd.exe /c ""C:\Program Files (x86)\Windows Kits\10\bin\10.0.17134.0\x86\makeappx.exe" pack /v /l /o /d "Y:/Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage" /p "C:\Users\John\Desktop\URI\Urizen Shadows of the Cold Deluxe Frosty Edition_2.0.0.0\Urizen Shadows of the Cold Deluxe Frosty Edition.appx""
Microsoft (R) MakeAppx Tool
Copyright (C) 2013 Microsoft. All rights reserved.
Option /v specified, switching to verbose output.
Option /o specified, existing files will be overwritten.
Option /l specified, the existence of resource file variations will not be verified.
Using default hash method: SHA256.
The path (/p) parameter is: "\\?\C:\Users\John\Desktop\URI\Urizen Shadows of the Cold Deluxe Frosty Edition_2.0.0.0\Urizen Shadows of the Cold Deluxe Frosty Edition.appx"
The content directory (/d) parameter is: "\\?\Y:\Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage"
Enumerating files from directory "\\?\Y:\Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage"
MakeAppx : warning: Ignoring footprint file "AppxBlockMap.xml".
MakeAppx : warning: Ignoring footprint file "AppxMetadata\CodeIntegrity.cat".
MakeAppx : warning: Ignoring footprint file "AppxSignature.p7x".
MakeAppx : warning: Ignoring footprint file "[Content_Types].xml".
Packing 72 file(s) in "\\?\Y:\Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage" (content directory) to "\\?\C:\Users\John\Desktop\URI\Urizen Shadows of the Cold Deluxe Frosty Edition_2.0.0.0\Urizen Shadows of the Cold Deluxe Frosty Edition.appx" (output file name).
Memory limit defaulting to 4171001856 bytes.
Using "\\?\Y:\Urizen_Shadows_of_the_Cold_Deluxe_Frosty_Edition_1023E349_VM\uwppackage\AppxManifest.xml" as the manifest for the package.
MakeAppx : error: Failure at appxFactory->CreateManifestReader(manifestStream, &manifestReader) - 0x80080204 - The specified package format is not valid: The package manifest is not valid.
MakeAppx : error: Error info: error C00CE169: App manifest validation error: The app manifest must be valid as per schema: Line 10, Column 55, Reason: 'Red Moon Studio' violates pattern constraint of '(CN|L|O|OU|E|C|S|STREET|T|G|I|SN|DC|SERIALNUMBER|Description|PostalCode|POBox|Phone|X21Address|dnQualifier|(OID\.(0|[1-9][0-9]*)(\.(0|[1-9][0-9]*))+))=(([^,+="<>#;])+|".*")(, ((CN|L|O|OU|E|C|S|STREET|T|G|I|SN|DC|SERIALNUMBER|Description|PostalCode|POBox|Phone|X21Address|dnQualifier|(OID\.(0|[1-9][0-9]*)(\.(0|[1-9][0-9]*))+))=(([^,+="<>#;])+|".*")))*'.
The attribute 'Publisher' with value 'Red Moon Studio' failed to parse.
Cleaning up output file "\\?\C:\Users\John\Desktop\URI\Urizen Shadows of the Cold Deluxe Frosty Edition_2.0.0.0\Urizen Shadows of the Cold Deluxe Frosty Edition.appx".
MakeAppx : error: Failure at (CreatePackage( overwrite, hashAlgorithm, fileList, outputPath, manifestStream.Get(), forceCompressionNone, performanceOptions, encryptPackage, encryptionOptions, cgmPath, mainPackagePathForResourceExemption)) - 0x80080204 - The specified package format is not valid: The package manifest is not valid.
MakeAppx : error: Package creation failed.
MakeAppx : error: 0x80080204 - The specified package format is not valid: The package manifest is not valid.
C:\WINDOWS\system32\cmd.exe exited with non-zero status (1)
elapsed time 00:02:50.4536012s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.3.344/bin/Igor.exe" -j=8 -options="C:\Users\John\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- WinUWP PackageX64Store started at 07/10/2019 14:23:25
"cmd" /c subst Z: /d
elapsed time 00:00:00.0900474s for command "cmd" /c subst Z: /d started at 07/10/2019 14:26:15
"cmd" /c subst Y: /d
elapsed time 00:00:00.0502272s for command "cmd" /c subst Y: /d started at 07/10/2019 14:26:16
"cmd" /c subst X: /d
elapsed time 00:00:00.0462941s for command "cmd" /c subst X: /d started at 07/10/2019 14:26:16
FAILED: Package Program Complete
 
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