T
Toadro
Guest
FIXED/RESOLVED
Hi, so ive been following a tutorial for gamemaker studio (im on gamemaker studio 2), so ive had to change very few things for it work and any bugs ive had i fixed, untill i get this bug from this tutorial:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Async Event: Networking
for object oClient:
Attempting to read from outside the buffer, returning 0
at gml_Script_client_handle_message (line 21) - client = buffer_read(buffer, buffer_u16);
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_client_handle_message (line 21)
called from - gml_Object_oClient_Other_68 (line 3) - client_handle_message(async_load[? "buffer"]);
ill send anything you want, any help would be helpful
Hi, so ive been following a tutorial for gamemaker studio (im on gamemaker studio 2), so ive had to change very few things for it work and any bugs ive had i fixed, untill i get this bug from this tutorial:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Async Event: Networking
for object oClient:
Attempting to read from outside the buffer, returning 0
at gml_Script_client_handle_message (line 21) - client = buffer_read(buffer, buffer_u16);
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_client_handle_message (line 21)
called from - gml_Object_oClient_Other_68 (line 3) - client_handle_message(async_load[? "buffer"]);
ill send anything you want, any help would be helpful
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