C
Cole
Guest
The problem is with the draw GUI. Hello! I've never posted here before because I don't want to waste anybody's time with petty questions, so for my first game (as seen above) I tried to solve all issues I had by learning through other sources. However, this one I cannot figure out for the life of me... That box you see is the "text box", and it's important to me that I use that text box instead of drawing a one-shade rectangle for a text box. The first picture depicts how I want it to look (roughly), while the second picture depicts what happens when the game switches to "fullscreen". I plan on allowing the players to switch resolutions, so I want a GUI that works on all resolutions. In resolution change, however, I keep the aspect ration so that never gets distorted. Is there a way to keep the exact sprite I have there in the same screen position within changing resolutions? Thank you for any and all help!