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HTML5 Firefox issue

siread

Member
My game is working fine on Chrome, Edge and was ok on Firefox until a recent Firefox update. Now the error "Could not compile vertex shader" appears when the game starts:
1584629573782.png

I'm only using one shader (adapted from Sean's I think):
GML:
//
// Simple passthrough vertex shader
//
attribute vec3 in_Position;                  // (x,y,z)
//attribute vec3 in_Normal;                  // (x,y,z)     unused in this shader.
attribute vec4 in_Colour;                    // (r,g,b,a)
attribute vec2 in_TextureCoord;              // (u,v)

varying vec2 v_vTexcoord;
varying vec4 v_vColour;

void main()
{
    vec4 object_space_pos = vec4( in_Position.x, in_Position.y, in_Position.z, 1.0);
    gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
    
    v_vColour = in_Colour;
    v_vTexcoord = in_TextureCoord;
}
Code:
varying vec2 v_vTexcoord;

uniform vec3 colorHelmet;
uniform vec3 colorShirt;
uniform vec3 colorShirt_b;
uniform vec3 colorPants;
uniform vec3 colorPants_b;
uniform vec3 colorSkin;
uniform vec3 colorCleats;

uniform vec3 replaceHelmet;
uniform vec3 replaceShirt;
uniform vec3 replaceShirt_b;
uniform vec3 replacePants;
uniform vec3 replacePants_b;
uniform vec3 replaceSkin;
uniform vec3 replaceCleats;

void main()
{
    vec4 pixel = texture2D( gm_BaseTexture, v_vTexcoord );
    vec3 eps = vec3(0.009, 0.009, 0.009);

    if( all( greaterThanEqual(pixel, vec4(colorHelmet - eps, 1.0)) ) && all( lessThanEqual(pixel, vec4(colorHelmet + eps, 1.0)) ) )
        pixel = vec4(replaceHelmet, 1.0);
    
    if( all( greaterThanEqual(pixel, vec4(colorShirt - eps, 1.0)) ) && all( lessThanEqual(pixel, vec4(colorShirt + eps, 1.0)) ) )
        pixel = vec4(replaceShirt, 1.0);
        
    if( all( greaterThanEqual(pixel, vec4(colorShirt_b - eps, 1.0)) ) && all( lessThanEqual(pixel, vec4(colorShirt_b + eps, 1.0)) ) )
        pixel = vec4(replaceShirt_b, 1.0);
        
    if( all( greaterThanEqual(pixel, vec4(colorPants - eps, 1.0)) ) && all( lessThanEqual(pixel, vec4(colorPants + eps, 1.0)) ) )
        pixel = vec4(replacePants, 1.0);
        
    if( all( greaterThanEqual(pixel, vec4(colorPants_b - eps, 1.0)) ) && all( lessThanEqual(pixel, vec4(colorPants_b + eps, 1.0)) ) )
        pixel = vec4(replacePants_b, 1.0);
        
    if( all( greaterThanEqual(pixel, vec4(colorSkin - eps, 1.0)) ) && all( lessThanEqual(pixel, vec4(colorSkin + eps, 1.0)) ) )
        pixel = vec4(replaceSkin, 1.0);
        
    if( all( greaterThanEqual(pixel, vec4(colorCleats - eps, 1.0)) ) && all( lessThanEqual(pixel, vec4(colorCleats + eps, 1.0)) ) )
        pixel = vec4(replaceCleats, 1.0);

    gl_FragColor = pixel;
}
Any ideas?
 

Ricardo

Member
It is a Firefox 74.0 known bug. It was corrected already and the fix is scheduled for Firefox 75.
It's hard to say if there's something we can do on our side as a workaround.
 
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