@DividingByZero - You might find it humorous that this project actually somewhat got it's start as a recreate of Dragon Warrior. I originally selected that game because of just how unbelievably simple it is. It's a good quest, and I've been trying to get my time to complete under 4 hours for a while. I have a few prototypes lying around as well that I started in GM:S, and then later tried to port to GM2. However after watching Final Fantasy run at AGDQ I started reading up more and more about it and started getting more and more interested in a 'bug fixed' version. There are quite a few guides on fixing the various issues with the game, but eventually I was like this is a heck of a lot of work. I might as well just make the game myself and then I can do whatever I want without limitations. So, that's basically how it got to where it is.